CWDT Loop dde-sync on 27% cdr (Fakeblood)

Hello there,

I have the following problem :

if I build up to get skeletons on the 27% CDR tick threshold (98% reduced duration and 52% less duration), the loop skips some rounds.

Still with 27% cdr, if I stop at 50% less (98% reduced 50% less), then the loop is working perfectly but on the 9% cdr timing ticks...

Any clue on why this happens for me but not for all the other fakeblood players I've met ?

Thanks !
Last bumped on Feb 28, 2022, 3:28:26 PM
98% reduced and 52% less duration make the duration too short.

With the 20 second base duration, that results in a duration of 192 ms, but the effective cooldown is 198 ms.

With only 50% less duration you get a duration of 200 ms which is higher than the cooldown, so it should still trigger 5 times per second, and not just 4.32 times.

Can you confirm that it triggers at the exact same rate regardless of whether you have 43% less duration or 50% less duration?

Theoretically you would need 42% less duration for the duration to be longer than the cooldown at 9% increased cooldown recovery rate, but under the assumption that it skips a server tick and goes to the next slower tick rate that you claim, 42% less duration would end up being even slower so it could not be used for reference.

Since the cooldown thresholds seem to be correct, you might have read it already, but here is my post about the cooldown calculations for various triggers:
https://www.reddit.com/r/pathofexile/comments/fh8bnh/spellslinger_cooldown_thresholds_and_all_other/
everything that you said is correct to me, and I can confirm it triggets at the same rate from 43% up to 50%, but the rate is 4,32/s - can confirm visually and mathematically

My problem is, everyone else is playing on the 52% less duration to get down to that 198ms tick - yet everyone is indeed as you said on a skellies duration of 192ms, which is lower but apparently rounds up to nearest tick

(and I also can confirm it works on other players on that 52% less duration for a 192ms skellies duration)

Thanks for your answer !
It is possible that the skill does not summon the skeletons instantly, which would cause their duration to expire slightly later than the cooldown even if their duration is shorter in theory. I do not know whether or how this could be delayed or sped up more however.

Is it possible to get 51% less duration?
I just tried 51% less duration again, it skips loops like on 52%+

I thought about the same, maybe delaying somehow the first cast, but the founder of the build told me it just procs on the same tick which makes it work ( not for me apparently ^o^ )

I'm still clueless and investigating..

Thanks a lot for your answers
little update :

I've been able to check on a friend's computer with my very same account : it works as intended (loops aren't skipped with the 52% and it indeed goes from 4,3 casts/s to 5casts/s)

the bug is only on my PC, no need to try to figure out some rational explanation

thanks a lot for your answers !
"
ThugPac wrote:
little update :

I've been able to check on a friend's computer with my very same account : it works as intended (loops aren't skipped with the 52% and it indeed goes from 4,3 casts/s to 5casts/s)

the bug is only on my PC, no need to try to figure out some rational explanation

thanks a lot for your answers !

What are your and your friend's networking mode settings?

The best explanation for this phenomenon that I can think of would be a difference between lockstep and predictive mode.
Exactly, that was it

I was going to update once more to say that looking at him streaming his game, and looping on my PC, I can clearly see on his stream that it is working perfectly fine

What was troubling is the fact i can clearly see the 9% threshold is working perfectly and the 27% one skipping loops, even if the bug is only visual I got worried.

Once again, thanks a lot for your help
"
ThugPac wrote:
Exactly, that was it

I was going to update once more to say that looking at him streaming his game, and looping on my PC, I can clearly see on his stream that it is working perfectly fine

What was troubling is the fact i can clearly see the 9% threshold is working perfectly and the 27% one skipping loops, even if the bug is only visual I got worried.

Once again, thanks a lot for your help

Just for future reference, what is the setting that worked? I would assume it is Lockstep, but it is important to confirm whether that assumption is true or not.
lockstep does indeed show the cooldowns correctly, and the spell casts

I was on predictive and it seems not many players are using that mode

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