Could use some advice for improving my marauder

As for tree advice, here is some general advice to go by:

Notables (the bigger round circles among a group of the smallest circles) are much more powerful than travel passives (the tiny circles you need to take to reach Notables). While there are some advanced builds that take a lot of the travel passives, most builds (like what you are playing) do not. Very broadly speaking, if you are playing a simple build, you want to path in such a way so that you take as many notables and as few travel passives as possible (the exception is small life passives, feel free to load up on those if you are right next to them.)

If you look at the tree you had, you had very few notables and most of your points were spent on travel passives. Your notables were also all doing very different things (there was no focus on damage, for example).

The other thing to remember is that this game rewards specialization. You do not want to "get a little bit of everything that might look cool" if they do not work together. You can either be strong at 1 thing or weak at tons of things.
Last edited by TemjinGold#1898 on Feb 19, 2022, 10:59:50 AM
Okidoki...

I exchanged my Mace to Grelwood Shank
Changed some gems, the haralds are gone, but blood/sand and anger, etc are now there
I changed my talent tree a lot - thanks to Silverpelt for 200 Orbs of Regret! <3
I take a look on how it works out and may change stuff over the next games. But my unbuffed damage is already much higher. Aswell I kicked out my Cluster Jewel, because I had no skills points for that and bought a Natural Affinity Cluster.

Next stuff I want to do is getting res capped, but normaly I play in a group and my friend has a all res aura active, then I'm capped. But it's safer to have it high and a lot of life.
So the ring, amulet and shield are my next targets to fix soon. Sibyls Lament is a very nice ring, I sacrifice it only for a very powerfull badass ring :)

My character is now up to date, when you watch my profile.

Thanks for your help, but still, when you see something, I'm thankfull for every advice :)
Do you know how to use PoB? If you can share your pob for this character, I'm happy to rework your tree for you.
"
TemjinGold wrote:
Do you know how to use PoB? If you can share your pob for this character, I'm happy to rework your tree for you.


Here is my actual tree: https://pastebin.com/ZWKS877d

Thank you :)
I took a look at your pob. Part of the issue with rebuilding your tree is that you need almost all new gear because a lot of the stat requirements are currently being met with passive points, which makes them impossible to remove for now. When upgrading your gear, I would try to get some gear with stats, which will allow you to remove much it from your tree.

You will need to change your gear before your tree can meaningfully change. Instead, I will offer you these tips for now (now that I've seen the whole it's possible to give detail):

1) Anger is doing very little for you (~11% damage and it doesn't really get much better at higher levels, which is terrible for a 50% aura). Unless you have specific plans that involve it later, I would switch this out for Determination.

2) You have a ton of curses in here but nothing lifting your curse limit. By default, you can only have 1 curse on an enemy at any time, so the additional ones you have are a waste. Unless you need the life/mana gain from Poacher's Mark (if you do need this crutch, work to get out of it), I would keep Flammability and remove the others. If you prefer a mark over a hex, I would instead get Assassin's Mark (after you fix your gear and then get out of the top half of the tree).

3) Find a way to play Ancestral Protector - Vaal Ancestral Warchief - Multiple Totem Support (in a 3-link). Whenever you are fighting something tough like a boss, cast each of those totems once. You will do massively more damage while they are up (they are the biggest multiplier to damage for melee).

4) That shield isn't very good. At low budget, I would go for either a rare with life and lots of resists or a Lioneye's Remorse if you don't need the res here.

5) Loreweave was a low budget go to back in the day but currently you can access +max resistances fairly easily in that corner of the tree. I would instead buy a 6-link armour that's 5 red / 1 blue (get something with a lot of life and res if you can). This is the top upgrade I would push for because the extra link means significantly more damage.

6) Replace the gloves with a rare that gives life/res. Craft some life on your amulet.

7) If you are going to use Forbidden Taste, get one that does NOT have quality. All the quality does on this flask is to make you take the Chaos damage per second for longer. I would craft "Use when you take a Savage hit on it" so that it automatically goes off when you take a meaty blow.

8) You have way too much healing here. At maximum, I would go with 1 heal and 1 Forbidden taste. Replace the other one with either a granite flask (get the %inc armour suffix) if you can't afford to spend or a Lion's Roar if you can (this is a lot of damage AND it gives defenses). Alternatively, if you just want to focus on defenses here, a Rumi's Concoction can be good too. If you are afraid of running out of healing charges, I would play Soul of Ryslatha minor pantheon.

9) Due to the massive nerf to Cinderswallow, it may not be a great option for you. I would instead roll a Silver flask (try to get some good affixes).


I've helped a few folks whose concern is "I'm used to playing with a ton of healing." If that's you, it helps to know that your current setup has you taking a ton of damage whenever you get hit, which pretty much necessitates all that healing. If you switch some of these flask slots (with no Cinderswallow, you also won't need Overflowing Chalice) with better utility flasks (granite, jade, basalt, etc.) you will get hit less often and for less when you do. As you can see, the need for so much healing is a self fulfilling prophecy when you set your guy up in such a way as to basically need all that healing.

"
TemjinGold wrote:
1) Anger is doing very little for you (~11% damage and it doesn't really get much better at higher levels, which is terrible for a 50% aura). Unless you have specific plans that involve it later, I would switch this out for Determination.


I want to get Kaom's Heart and a helmet with "immolate" and "conc effect" mods, so my anger, moltenstrike, multistrike and combustion will do great.

"
TemjinGold wrote:

2) You have a ton of curses in here but nothing lifting your curse limit. By default, you can only have 1 curse on an enemy at any time, so the additional ones you have are a waste. Unless you need the life/mana gain from Poacher's Mark (if you do need this crutch, work to get out of it), I would keep Flammability and remove the others. If you prefer a mark over a hex, I would instead get Assassin's Mark (after you fix your gear and then get out of the top half of the tree).


I removed Poacher's mark again and did some shenanigans with the gems in my gloves.

"
TemjinGold wrote:

3) Find a way to play Ancestral Protector - Vaal Ancestral Warchief - Multiple Totem Support (in a 3-link). Whenever you are fighting something tough like a boss, cast each of those totems once. You will do massively more damage while they are up (they are the biggest multiplier to damage for melee).


I will try this :)

"
TemjinGold wrote:

4) That shield isn't very good. At low budget, I would go for either a rare with life and lots of resists or a Lioneye's Remorse if you don't need the res here.


Yeah true, I look already for a replacement since a while. I have no Lioneyes sadly, so I look for nice rare rolls.

"
TemjinGold wrote:

5) Loreweave was a low budget go to back in the day but currently you can access +max resistances fairly easily in that corner of the tree. I would instead buy a 6-link armour that's 5 red / 1 blue (get something with a lot of life and res if you can). This is the top upgrade I would push for because the extra link means significantly more damage.


Like I said, Loreweaver is a nice replacement for the rare crap I had before ^^ But I want to replace it with Kaom's Heart later on.

"
TemjinGold wrote:

6) Replace the gloves with a rare that gives life/res. Craft some life on your amulet.


I wait for the right drop and enough orbs for playing around with rares. My target are melee damage or more projectiles gloves and getting nice life and extra ele dmg on it.

"
TemjinGold wrote:

7) If you are going to use Forbidden Taste, get one that does NOT have quality. All the quality does on this flask is to make you take the Chaos damage per second for longer. I would craft "Use when you take a Savage hit on it" so that it automatically goes off when you take a meaty blow.


My selfheal is enormous, I don't have to think about the chaos dmg. I exchanged the flask with the same one from my friends one, it has 22 quality. I crafted your advice on it and it works very well :)

"
TemjinGold wrote:

8) You have way too much healing here. At maximum, I would go with 1 heal and 1 Forbidden taste. Replace the other one with either a granite flask (get the %inc armour suffix) if you can't afford to spend or a Lion's Roar if you can (this is a lot of damage AND it gives defenses). Alternatively, if you just want to focus on defenses here, a Rumi's Concoction can be good too. If you are afraid of running out of healing charges, I would play Soul of Ryslatha minor pantheon.


I have since 3 days a Lions Roar in my stash and wanted to changed the attributes on it. I did it yesterday and it replaced my heal flask ^^

"
TemjinGold wrote:

9) Due to the massive nerf to Cinderswallow, it may not be a great option for you. I would instead roll a Silver flask (try to get some good affixes).


Done :)

"
TemjinGold wrote:

I've helped a few folks whose concern is "I'm used to playing with a ton of healing." If that's you, it helps to know that your current setup has you taking a ton of damage whenever you get hit, which pretty much necessitates all that healing. If you switch some of these flask slots (with no Cinderswallow, you also won't need Overflowing Chalice) with better utility flasks (granite, jade, basalt, etc.) you will get hit less often and for less when you do. As you can see, the need for so much healing is a self fulfilling prophecy when you set your guy up in such a way as to basically need all that healing.


My last heal flask is now a 20% more armor flask with nice rolls on it and when I jump into masses of enemies I trigger my new silver flask and lions roar, launch my vaal shield and all enemies are nearly insta dead. It feels very nice :)


About my trees, look at my first post, there I linked to a guide outside of poe forums and there you can see my old tree. The tree I have now is very young and fresh. I still look for improvements or adjustments, because it changed a lot since I started this thread.
But for now I must grind some currencies, I run out of a lot stuff and that hinders me in looking for a new shiled.
With my new ring I'm now full ress and be positive with my chaos ress :)
"
NathairaDragoness wrote:

"
TemjinGold wrote:

7) If you are going to use Forbidden Taste, get one that does NOT have quality. All the quality does on this flask is to make you take the Chaos damage per second for longer. I would craft "Use when you take a Savage hit on it" so that it automatically goes off when you take a meaty blow.


My selfheal is enormous, I don't have to think about the chaos dmg. I exchanged the flask with the same one from my friends one, it has 22 quality. I crafted your advice on it and it works very well :)


On that note:
You could craft "used when charges reach full" on your silver flask since it has the "gain x flask charges when hit" mod.

You will take plenty hits when you are in the thick of it and that flask will proc all the time automatically. Its basically free Onslaught as long as your are fighting. I did that for pretty much all my utility flasks and its nice QoL.
I dont have to think about it or push buttons, my flasks are almost always active and doing their thing.
"
Orbaal wrote:

On that note:
You could craft "used when charges reach full" on your silver flask since it has the "gain x flask charges when hit" mod.

You will take plenty hits when you are in the thick of it and that flask will proc all the time automatically. Its basically free Onslaught as long as your are fighting. I did that for pretty much all my utility flasks and its nice QoL.
I dont have to think about it or push buttons, my flasks are almost always active and doing their thing.


Thank's for this idea, I thought about this yesterday but didn't know that such an enchantment exists ^^''
This is totaly QoL!
Since you will use the totem setup I mentioned, spend some points on your tree and grab "Panopticon" (totem wheel at the bottom). Go through the right side of the wheel (you can stop at that node).

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