No way to remove bleeding!??

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Jackalope_Gaming wrote:
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Beer8Tacos wrote:
Escwald, thanks. Thats the conclusion I came to. I have since got rid of bleed/corrupted blood mods on utility flasks. I wonder if this was design intent by GGG or just an oversight.


It was a design intent when they reworked flasks significantly in 3.15 which was released back in July.

Previous to 3.15, the mods for removing ailments were single tier per ailment (so Of Staunching was the only bleed removal) and they also did immunity during flask effect. GGG ultimately decided to split this sort of thing up into reactive for life and mana flasks which meant removal and immunity, while utility flasks are counted as proactive use and thus simply got immunity but not removal.

One of the big things GGG was saying for years was they weren't happy with the state of flasks being so powerful, especially uniques, so 3.15 dropped them down in various ways. And then players were like "WTF?!" so GGG added back in some options in 3.16.


Which is completely ignorant of them and no one cares what they think. Utility flasks were fine, NOT OP. To have to use two different flasks to do essentially the same thing is borderline retarded.
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UnholyHanma wrote:
Are you fucking kidding me? Did you really remove the "Removes bleeding when used" from every flask suffix? This is beyond dumb and needs reversed. What are we supposed to do now? I keep dying to bleeding from the arch nemesis monsters and there's nothing you can do about it...


I have a Eternal Life Flask with the 'Grants Immunity to bleeding for 12 seconds if used while bleeding' and 'Grants Immunity to Corrupted Blood for 12 seconds if used while affectged by Corrupted Blood'. It's suffix is 'of Allaying'.

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