Possessed map boss as a map modifier should not be a thing

I don't think a single other map modifier turns a boss fight from trivial to completely impossible. Consider the Glacier boss. Normally he is easy. When possessed by ghosts which increase his speed however (cutthroat and rogue) he becomes impossible. He leaps on top of you faster than you can cast flame dash.

I don't have to explain how this is a bad design. It introduces way too much power at the cost of a single damn map mod. Most notably - it doesn't seem to have a limit. Possessed could mean one or two ghosts, which turn the boss into a monster.

Honestly, I don't quite understand the logic behind expanding on Tormented in such a poor way instead of scrapping this blasted mechanic to hell.
Last bumped on Feb 8, 2022, 1:29:54 PM
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My first conqueror map, Baran was double ghosted with turbo and some other shit. I peaced out after 3 deaths lol
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950

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