Can you fix "stat req" gear equipping please?
Say you have a bow that requires 90 dex but you have 80 dex,
and your quiver has +10 dex. If you take the quiver off, the game disables your bow due to lack of 10 dex, and even though the quiver has 0 requirements, we must have a bow equipped (active) in order to equip a quiver. This is just beyond stupid. Now we have to carry a extra ring or amu with said missing dex, to swap in, to hit the bow requirement, to equip the quiver, which then allows us to equip our normal rings/amu. I know you need to cuck and block every "abuse" in the game, and the unarmed weapon melee + quiver abuse, which was never even a meta thing, but do you really need to inconvenience everyone else because of this? I actually would go even further and add a pre-equip calculation which eliminates the need to have this temporary stat gear: Calculate how many attributes a item gives, and allow us to equip it, if that item allows us to hit the required attributes. NO MORE TEMP GEAR STAT SWAPPING thank you.... Put this in that out back in swap to this juggle it around do a back flip this gear here that ring there amu in out what the fuck are we doing?! Last bumped on Jan 30, 2022, 5:58:45 PM
This thread has been automatically archived. Replies are disabled.
|
![]() |
I agree. I hate doing Astramentis shananingans just to be able to re-equip an item that I was wearing few seconds ago.
Can't these requirements be calculated to include the stats we'd have AFTER we equip the item? It would save us from lots of intermediary steps (eg. temporary equip high attribute item or unsocket gems). |
![]() |
+1
This would be a big QoL blessing. Please put it on the to-do ^^ |
![]() |