In no way do I consider myself smarter or better than the developers of my favorite Path of Exile game, and I perfectly understand that they know better than me how to develop their game and in what direction to move.
So. Sometimes the most difficult decision is the simplest. Please do not ignore the written text below :) It won't take you much time. Thank you.
Only a very small percentage of Path of Exile players play PVP, but almost half of all players are as interested in PVP as they are in the main content of the game, and what if Path of Exile 2 could kill two birds with one stone. Slightly changing the PVP system while not affecting the main gameplay of the game. To put it a little differently, PVP will be an OPTIONAL part of clearing maps.
For example, you take a map of any level and use a "pvp sphere" on it. Thus, the map becomes a PVP map and the Affix values on it become the same for all players, the map is placed in the map device's machine and at that moment an opponent is selected according to the player's level, the opponent, in turn, launched a map of the same level on his map device and did the same, now they both appear on the map and in order to get out of it you MUST kill or die on the map, while the loot on the map is increased by 200-300% to was the motivation to play PVP maps, the loot that players find on the map drops from the player upon death. Just imagine the battle for the MIRROR OF KALANDRA for example :)
Last bumped on Jan 27, 2022, 1:21:04 PM
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Posted byosu_zadrot#6186on Jan 27, 2022, 12:34:51 PM
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osu_zadrot wrote:
In no way do I consider myself smarter or better than the developers of my favorite Path of Exile game, and I perfectly understand that they know better than me how to develop their game and in what direction to move.
So. Sometimes the most difficult decision is the simplest. Please do not ignore the written text below :) It won't take you much time. Thank you.
Only a very small percentage of Path of Exile players play PVP, but almost half of all players are as interested in PVP as they are in the main content of the game, and what if Path of Exile 2 could kill two birds with one stone. Slightly changing the PVP system while not affecting the main gameplay of the game. To put it a little differently, PVP will be an OPTIONAL part of clearing maps.
For example, you take a map of any level and use a "pvp sphere" on it. Thus, the map becomes a PVP map and the Affix values on it become the same for all players, the map is placed in the map device's machine and at that moment an opponent is selected according to the player's level, the opponent, in turn, launched a map of the same level on his map device and did the same, now they both appear on the map and in order to get out of it you MUST kill or die on the map, while the loot on the map is increased by 200-300% to was the motivation to play PVP maps, the loot that players find on the map drops from the player upon death. Just imagine the battle for the MIRROR OF KALANDRA for example :)
Classes in Poe are always going to be unbalanced.. the only way pvp can be allowed is to only use the same unique equipment for Pvp when entering the arena and not allow more than 40% block physical evasion and magica... that reflection is also not allowed and that the damage is reduced... certain builds are usually done with pure damage and with just one hit in pvp they can kill you even if you have a lot of life.
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Posted byjorge22#4493on Jan 27, 2022, 12:44:16 PM
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jorge22 wrote:
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osu_zadrot wrote:
In no way do I consider myself smarter or better than the developers of my favorite Path of Exile game, and I perfectly understand that they know better than me how to develop their game and in what direction to move.
So. Sometimes the most difficult decision is the simplest. Please do not ignore the written text below :) It won't take you much time. Thank you.
Only a very small percentage of Path of Exile players play PVP, but almost half of all players are as interested in PVP as they are in the main content of the game, and what if Path of Exile 2 could kill two birds with one stone. Slightly changing the PVP system while not affecting the main gameplay of the game. To put it a little differently, PVP will be an OPTIONAL part of clearing maps.
For example, you take a map of any level and use a "pvp sphere" on it. Thus, the map becomes a PVP map and the Affix values on it become the same for all players, the map is placed in the map device's machine and at that moment an opponent is selected according to the player's level, the opponent, in turn, launched a map of the same level on his map device and did the same, now they both appear on the map and in order to get out of it you MUST kill or die on the map, while the loot on the map is increased by 200-300% to was the motivation to play PVP maps, the loot that players find on the map drops from the player upon death. Just imagine the battle for the MIRROR OF KALANDRA for example :)
Classes in Poe are always going to be unbalanced.. the only way pvp can be allowed is to only use the same unique equipment for Pvp when entering the arena and not allow more than 40% block physical evasion and magica... that reflection is also not allowed and that the damage is reduced... certain builds are usually done with pure damage and with just one hit in pvp they can kill you even if you have a lot of life.
Yes, I understand this, well, let there be an imbalance in this and you just need to put up with it. Moreover, you can think of PVP maps having affixes for reduced damage, etc.
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Posted byosu_zadrot#6186on Jan 27, 2022, 12:52:30 PM
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osu_zadrot wrote:
but almost half of all players are as interested in PVP as they are in the main content of the game
Sure kid, you tell yourself that.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Posted byPhrazz#3529on Jan 27, 2022, 1:21:04 PM
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