Remove resistances from weapons mod pool.
Watching Ghazzy's Interview with Chris some time ago made me scratch my head with what Chris said regarding movement speed mods being on boots because naturally that's where they should be.
Then why weapons can roll resistance mods? Resistances are a defense mechanism, not an attack, other than Chaos Mastery "+1% Chaos Damage over Time Multiplier per 4% Chaos Resistance", which I honestly don't see someone running chaos resistance on a weapon just for this, is there any other function for this? Context: https://youtu.be/JUqziLdWkKY?t=1827 Pff, who even plays Standard? Last edited by ZarkBit#6794 on Jan 2, 2022, 3:56:01 PM Last bumped on Jan 2, 2022, 10:40:11 PM
This thread has been automatically archived. Replies are disabled.
|
![]() |
On certain builds I've needed the resists on a weapon just to meet the minimum 75% so it can come in handy. I suspect it's mostly there though to mess with us so that we have to burn more currency to recraft.
The same reason we have rolled reflect damage on maps - spend currency |
![]() |
I don't think in 8 years I've ever seen GGG remove Prefixes from a pool. Only add them.
That's just a factual observation. Personally I think Health and ES should be standardized and no longer roll on gear. Junking millions of items because they don't have T2/T1 rolls is getting old. "Never trust floating women." -Officer Kirac
|
![]() |