ABOUT MOD WEIGHTS
How does a mods weight translate into actual chance to get that mod?
You bore me, mageling. Last bumped on Jan 1, 2022, 9:42:59 PM
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Math
target_mod_weighting / total_weighting_of_possible_mods * 100 Example Target item: Helmet, no influences, only has one open prefix - will be redeemer slammed Possible outcomes with weightings: ![]() Possible outcomes with percentages: 500 / 1750 * 100 = ~28.6% to hit 'Power Charge on Kill' 1000 / 1750 * 100 = ~57.1% to hit 'Physical taken as Cold' 250 / 1750 * 100 = ~14.3% to hit 'maximum Unleash Seal thingy' You can get the weightings similar to the screenshot from https://poedb.tw/us/Modifiers. Last edited by Scarletsword#4354 on Dec 27, 2021, 3:25:20 PM
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great, thanks a lot!
actually, heres a follow-up question: you have shown how to calculate the chances for a mod group, but how do u calculate the chances for a specific mod within that mod group? (or the chance to get, say, tier one mod from that mod group) You bore me, mageling. Last edited by pixel_runner#0345 on Dec 28, 2021, 3:37:48 PM
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