Bestiary Farming and the Menagerie: Issues My Last attempt at this getting looked at

"
Esubane wrote:

Before Atlas Tree this wasn't that big of a deal because even winged scarabed Einhar mission would give you 8, maybe 10 beasts to capture. Now there are passives on atlas tree that can shoot this number through the roof. You can have a map with 70 beasts to capture!


No, it has been a problem since the introduction of Lures in Harvest. We were 6-man farming Fenumals in Harvest League and the menagerie would fill up faster than you could say "Einhar". It's obnoxious.

You are correct, the cap needs to be removed. But that's not the only problem with Bestiary, albeit the most pressing.
Hold on to yer shite load o´ bloody barnacles on me arse-cockles, me hearty!

IGN: Trapsdrubel
Last edited by Azdrubel#6242 on Feb 7, 2023, 4:31:46 PM
Why even have a beast limit?
Menagerie absolutely needs:

1) A compact, scrollable list of captured beasts, which shows...
2) Which recipe(s) each captured beast satisfies, and which has...
3) An easily-clickable option to Release *or* Orbify each beast.

These 3 things could be fit into 1 line (maybe 2), for each respective beast.

I think the in-map mechanic integrates well. Management in the Menagerie is a frustrating mess (enough that I avoid the mechanic outright unless I need one of the mods). Also, the notion of the crowded, indoor, crazy-small pens entrapping the beasts indefinitely in addition to the sacrificing-in-a-small-kill-zone aspect is a bit more than a touch psychotic (contributing greatly to aforementioned avoidance).
Last edited by MoonPeace#1394 on Feb 9, 2023, 1:36:41 AM
bumping
[Removed by Support]

Report Forum Post

Report Account:

Report Type

Additional Info