Bug in INTENSITY stacks mastery with PINPOINT SUPPORT.
I believe this to be an actual bug, but I'm not 100% sure.
What happens is, I'm using FIREBALL + PINPOINT SUPPORT (which has Intensify built in). The support gem in question adds projectiles to the main skill, which in turn are removed as I acumulate intensity stacks, leaving me with a single projectile. HOW THE BUG HAPPENS: There is a node on CASTER MASTERY which grants an additional stack of INTENSIFY. So when I use cast FIREBALL to the point where I acumulated all stacks, the last stack makes the skill 'remove' the last projectile that I could actualy cast. Which leads to a 'cast absolutely nothing', since all projectiles were 'removed' due to pinpoint support. I don't know if this is a bug or an oversight or an intended 'feature', BUT here it is folks, the first ever 'where's my spell' build. 100% HC viable do all content ez pz. Last bumped on Nov 27, 2021, 5:10:50 AM
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Don't know if this is an actual bug, but POE has always let you make bad decisions, even the extremely bad ones. I would tend to say that this is intended just on past precedent. I mean, just look at Fleshcrafter and what going over 50% chaos res for minions does.
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "Your mother was a hamster and your father smelt of elderberries!" Last edited by Aragorn14#7418 on Nov 26, 2021, 6:43:02 PM
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this is intended... dont take the extra intensity without extra proj
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" GODDAMMIT!!! This is why we can't have nice things..... |
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