Reflect immunity from masteries

reduced reflected damage is almost entirely useless because of increased damage taken modifiers.

mines, traps, totems and minions already have reflect immunity baked in without having to invest anything.

my suggestion would be changing/adding full phys reflect immunity to phys mastery and full ele reflect mastery to elemental masteries.

it would only be fair, its one of the most annoying stats to deal with since there is no work around but either avoiding it or getting full immunity.
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
Last edited by impulze3#1573 on Nov 17, 2021, 1:42:28 PM
Last bumped on Nov 17, 2021, 3:18:49 PM
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impulze3 wrote:
reduced reflected damage is almost entirely useless because of increased damage taken modifiers.

mines, traps, totems and minions already have reflect immunity baked in without having to invest anything.

my suggestion would be changing/adding full phys reflect immunity to phys mastery and full ele reflect mastery to elemental masteries.

it would only be fair, its one of the most annoying stats to deal with since there is no work around but either avoiding it or getting full immunity.


Reflect in general is just such an awful mechanic. It's way too binary - either you are immune and can run it, or you are not and you skip it. Our damage is just way too high for reflect resistance as it exists now to be meaningful or for players to feel like it's worth investing into it. Even ignite builds with the lategame equivalent of 0dps hits can barely handle it.

They should either make reflect a flat, manageable value not based on player damage, or remove it from the game.

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