Multiple projectile 'shotgun' effect
" My poison arrow templar gets more than one hit per target with his multiple projectiles, too. So it's not just spells. Edit: I am of course talking about the initial hit here, not the cloud. :P "That's how you die properly, Sailor Boy.." Last edited by jawsofhana#6369 on May 15, 2012, 3:51:28 AM
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The problem here is that multiple projectiles should not be a gem to maximize your single-target dps, but with projectile spells it does exactly that (while maximizing dps vs multiple targets at the same time, of course). Casters using projectile spells should be forced to use two instances of their projectile spell as well (just like archers or wand users have to with their projectile attacks), one with multi for multiple targets, one without multi for single targets.
Disregard witches, aquire currency.
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" I'd rather go the other way, and make all MP affected abilities have shotgun effect. Would not mind your suggestion either, as long as they add more hotkeys to the quickbar. As of now, it's hard to fit all abilites on keys. "That's how you die properly, Sailor Boy.."
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" Like I said, multi should imho not be the best choice for single target AND aoe purposes. Disregard witches, aquire currency.
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I think one problem with shotgun mobs is that they do not seem to suffer from the reduced damage per projectile of LMP or GMP that is applied to players.
I don't know this for a fact, it just seems that their projectiles get multiplied with no damage reduction. |
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As someone who has played a spark witch until level 39 just before the last patch i will have to say that this spell is not in any way overpowered by hitting more than once. In fact that's the only way you can get some actual DPS on a single target.
If anything, spark requires a buff. Mobs on the other hand are a differend story. IGN: Hauberdogken.
If you find me AFK, leave a message on the forum or add me and I'll get back to you. |
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" did you ever get in a room with 20 lightning mage skeleton? with a rare necromancer? I did. If you buff spark, that room will be impossible. I survived 20 seconds, with a marauder sweep + support gem life / hit 12. I was with 2 people and they survived. But i didn't. I died from 20 time 4 sparks, with a pot 4.2 sec to regen and 500 hp, 7 time 12 hp per seconds and 300 regen / minute. they had at least 250 dps each, if all their spark touched me, but since it's random, even half of it was enough, because they were 20 mages. does this mean they should buff spark? (i don't remember the exact values but that's more or less what i had) |
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I have yet to hit 30k dps on a Witch, but it was easy as balls on a Ranger. The shotgun is needed on spells to compliment the damage difference. Another thing is projectile speed on the two, ranger can fire alot faster than an ice spear witch. I played all classes and feel it's needed in its current form to balance the dps difference.
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" I don't think we should take easy to change damage numbers into account when discussing if the shotgun-mp-gameplay-mechanic makes sense. If the shotgun effect was removed, of course projectile spells would need a damage buff or more potent single target spells that are not projectiles would have to be introduced. What is of greater importance though, is the question if we really want gems in the game every caster that uses projectile spells HAS to use for both single target and multiple target dps. I find this boring, it is more fun to have differently augmented spells for different situations, but currently multiple projectiles is a must-have for pretty much any encounter. I think the best solution would be:
Disregard witches, aquire currency. Last edited by dust7#2748 on May 15, 2012, 10:12:37 AM
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I have a solution.
Ice Spear is the perfect example of how this situation should be handled consistently... Every projectile type ability that has multiple damaging shards that leave the player only activate shotgun after they have traveled (ie. separated) some distance. This way, in order to shotgun most abilities, they have to converge (spark) or they need a very large AOE. This keeps it consistent for every ability, and the shotgun effectiveness could be attenuated easily by tweaking the distance the projectile must travel before shotgun is applied. This would allow say... knife throwing... to allow short range shotgun, while multiple projectile arrows might do so much further back. If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url]
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