Multiple projectile 'shotgun' effect

Why is it that spells with multiple projectiles can hit a single enemy more than once when a bow cannot? If it was deemed OP on bows, why was the same conclusion not reached on spells?

Anyone who has played melee characters in 0.99 by now will have realised that multiple projectile on spells is overpowered. I walked into a room with a rare caster with multiple projectiles and instantly died with one casting of 5 x fireball to my face. Sure it was a one off, I can ignore that rare and keep moving, but this is in an area infested with 3 x multiple projectile casters everywhere, and engaging any in melee is near suicide. My resistances are around the 40-60% mark, enough I feel that I should be able to survive a few hits at least. This 'shotgun' effect should be removed from spells on both players, and monsters.
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turmi110 wrote:
Why is it that spells with multiple projectiles can hit a single enemy more than once when a bow cannot? If it was deemed OP on bows, why was the same conclusion not reached on spells?

Anyone who has played melee characters in 0.99 by now will have realised that multiple projectile on spells is overpowered. I walked into a room with a rare caster with multiple projectiles and instantly died with one casting of 5 x fireball to my face. Sure it was a one off, I can ignore that rare and keep moving, but this is in an area infested with 3 x multiple projectile casters everywhere, and engaging any in melee is near suicide. My resistances are around the 40-60% mark, enough I feel that I should be able to survive a few hits at least. This 'shotgun' effect should be removed from spells on both players, and monsters.


Spells cost a lot more to cast than arrow skills. Also arrows deal physical damage as well where most spells do not.
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Worldbreaker wrote:
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turmi110 wrote:
Why is it that spells with multiple projectiles can hit a single enemy more than once when a bow cannot? If it was deemed OP on bows, why was the same conclusion not reached on spells?

Anyone who has played melee characters in 0.99 by now will have realised that multiple projectile on spells is overpowered. I walked into a room with a rare caster with multiple projectiles and instantly died with one casting of 5 x fireball to my face. Sure it was a one off, I can ignore that rare and keep moving, but this is in an area infested with 3 x multiple projectile casters everywhere, and engaging any in melee is near suicide. My resistances are around the 40-60% mark, enough I feel that I should be able to survive a few hits at least. This 'shotgun' effect should be removed from spells on both players, and monsters.


Spells cost a lot more to cast than arrow skills. Also arrows deal physical damage as well where most spells do not.


Thats not justification for what is a MASSIVE advantage. And its not even very accurate. Multishot the support gem is very expensive and as your mana pool is usually much smaller with much lower regen in essence a magic user can spam his spells much more than a ranger can shoot before they run out of mana.
I personally err on the side of consistency. If there is no logical reason why getting hit multiple times should not deal multiple damages... then they should.

This should include all projectiles and most magic.

The problem becomes balancing this, since each hit multiplies your DPS by 100%... a huge problem.
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I whole heartedly agree with the OP.
It's pretty stupid that lightning strike does more damage by shotgunning the projectiles than by actually attacking the mob with the attack :/
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Worldbreaker wrote:
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turmi110 wrote:
Why is it that spells with multiple projectiles can hit a single enemy more than once when a bow cannot? If it was deemed OP on bows, why was the same conclusion not reached on spells?

Anyone who has played melee characters in 0.99 by now will have realised that multiple projectile on spells is overpowered. I walked into a room with a rare caster with multiple projectiles and instantly died with one casting of 5 x fireball to my face. Sure it was a one off, I can ignore that rare and keep moving, but this is in an area infested with 3 x multiple projectile casters everywhere, and engaging any in melee is near suicide. My resistances are around the 40-60% mark, enough I feel that I should be able to survive a few hits at least. This 'shotgun' effect should be removed from spells on both players, and monsters.


Spells cost a lot more to cast than arrow skills. Also arrows deal physical damage as well where most spells do not.


With multiple projectile gem, majority of skills cost alot of mana. But it is the characters that have high mana and mana regen that benefit from this, which is usually spellcasters.
The fact that it is physical damage makes no difference whatsoever. In fact, spell damage probably exceeds physical damage when you take into consideration the type of mods that can benefit spells and mods that benefit physical damage. Spells can get % damage increase, elemental % increase, and if it uses a weapon, weapon elemental % increase. Physical only gets physical damage increase and % damage increase.

Also, spells cannot miss, whereas weapon attacks have chances of missing.
Last edited by MrBautista#4940 on May 14, 2012, 10:07:51 PM
It's due to the fact that arrows are handled differently than other types of projectiles by the game engine. I think this will be changed in the future so multiple arrows can hit the same target.
Forum Sheriff
Spark might be an interesting case here if the shotgun effect is ever removed. The sparks last longer on screen than any other projectile and move about randomly.

If I fire four sparks in one cast and one of them eventually hits a target, does it make sense for the target to be immune to the other three sparks bouncing around the room?
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RabidRabbit wrote:
Spark might be an interesting case here if the shotgun effect is ever removed. The sparks last longer on screen than any other projectile and move about randomly.

If I fire four sparks in one cast and one of them eventually hits a target, does it make sense for the target to be immune to the other three sparks bouncing around the room?

I'd say yes, until they bounce at least once, at which point they're all fair game. Which would encourage some interesting situations.

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