New Ascendency Suggestions
One of the things that differentiates Path of Exile from other online games, are the Ascendancies. Unfortunately, they feel very focused, to the point of "if you aren't playing one to the max, then you may as well not bother."
So, I wanted to propose NEW Ascendency classes. One for each class, based on a theme of some kind that didn't pigeon hole the player into a particular playstyle (but allowed some freedom). So, here are my suggestions for new Ascendancies.... Disclaimer:
Spoiler
I do not own any of the images used in this post. Many of them come from Grinding Gear Games, and others are from various searches via Google Images. I am not claiming ownership of these images, not am I attempting to profit from them. The base/background of each Ascendency comes from https://www.artstation.com/jaanvaneeden
The Fantasy Tamer (Witch) ![]() The Fantasy Tamer uses the abilities of fantasy creatures to enhance the Witch's spells and abilities. Pegasus: 15% of Damage is taken from Mana, 10% Chance to Suppress Spell Damage, .3% of Spell Damage is Leeched as Mana Griffon: Gain a Power Charge every 5 seconds when you are on Low Energy Shield. +5% Chance to Suppress Spell Damage per Power Charge Phoenix: Gain 10% of nonFire Elemental damage as Extra Fire Damage, One every 10 seconds when on Low Life drink a Life Potion without expending any charges Leprechaun: Damage from Enemies is Unlucky while you are on Low Energy Shield, Recover 2% Energy Shield on Kill Faerie: Gain 25% of Spell Damage as Extra Damage of a Random Element, Exposure applies -20% to Elemental Resistance added Gorgon: Temporal Chains is supported by Blasphemy. Temporal Chains has 30% increased area of effect. Temporal Chains has 25% Increased Mana Reservation. Werewolf: When underground, you have hexproof. When not underground, you may apply an additional Curse Dragon: +65% Elemental Damage to spells when the spell deals Fire, Cold, and Lightning damage. The Creeper (Shadow) ![]() The Creeper uses the strengths of a different bugs. Spider: +30% to Damage over Time Multiplier for Ailments from Critical Strikes, +20% increased global accuracy rating, +30% damage against Uniques Tick: Recover 2% life on kill, +15% Damage over Time multiplier, 10% chance to Suppress Spell Damage, +18% increased Evasion rating Mite: Recover 2% Energy Shield on kill, 30% increased Physical Damage, 10% chance to Suppress Spell Damage, 40% increased Critical Strike chance Beetle: Poisons you inflict deal 20% faster, +8% increased movement speed, +12% Critical Strike Multiplier Centipede: Damage over Time you inflict deal Damage 20% faster, Movement skills cost 50% less mana, 20% increased Critical Strike chance with one handed melee weapons Ant: 30% of Physical Damage is converted to Fire, +20% increased Physical Damage with one handed melee weapons, 18% increased Evasion rating Wasp: +20% Chance to gain a Frenzy charge on Critical Strike, +4% increased Physical damage per Frenzy charge, +1 maximum Frenzy Charges Scorpion: Gain 1 chaos damage to Attacks per 5 Dexterity. The Natura Warden (Ranger) ![]() The Nature Warden uses the power of natural animals to strengthen himself. Wolf: Grants level 20 “Call the pack”. 6% increased attack speed, 4% increased physical damage with claws Call the pack: Applies a buff to you and your allies. You and your allies gain increased attack speed depending on how many allies are affected. Cost: 40 mana Use Time: .5 seconds Cooldown Time: 12 seconds Base Duration: 4 seconds Buff grants you +2% increase attack speed per nearby ally (20 units) Buff grants each nearby ally (20 units) +4% increased attack speed Lion: Grants level 20 “King of the Pridelands”, +1% increased strength, +1% increased dexterity King of the Pridelands: Grants you a buff, crippling nearby enemies Reservation: 10% mana and 10% life Cast time: Instant Cooldown Time: 1.00 sec Nearby enemies (28 units) are intimidated with a 100% increased effect. 20% increased effect of buffs on you Every 8 seconds, gain a +25% bonus to movement speed for 2 seconds. Master of the plains: +10% increased movement speed, overwhelm 2% physical damage reduction per ally nearby (60 units), +30 dexterity, If you are effected by both Call the pack and King of the Pridelands, double the buffs from Call the Pack and King of the Pridelands. Polar Bear: You are effected by a permanent Lesser Massive Shrine. (+10% increased character size, 20% increased area of effect, +20% increased maximum life) Master of the Tundra: You cannot be Frozen, +5 maximum Cold Resistance, +50% Cold Resistance, Your movement speed cannot be reduced below your base movement Monkey: +10% chance to gain a Frenzy, Power, or Endurance charge on kill, +35% increased rarity of items dropped by Enemies, +15 chance of rare items dropped by enemies to have a Shaper, Enchantment, Crusader, Hunter, or Elder mod Deer: +5% increased physical damage, +20% increased physical damage taken, +20% increased Critical Strike Chance, Adds 10-20 physical damage to critical strikes Eagle: Grants level 20 Eye of the Eagle spell Eye of the Eagle Reserves: 15% mana Cast Time: Instant Cooldown Time: 1 second Gain +250% increased damage when you score a critical strike The Ornithologist (Duelist) ![]() The Ornithologist borrows from different birds. Blue Jay: Abyssal Socket Magpie: 2 Basic Jewel Sockets Raven: All threshold jewels are considered to have 40 strength, 40 intelligence, and 40 dexterity allocated within its threshold radius. Goose: When you Warcry, you and nearby allies gain a Frenzy charge; +30% Warcry speed; Your Warcries exert 1 attack for each of your nearby allies Falcon: Every 3 seconds your attacks are repeated additional one time Hawk: +20% Increased Damage while using Edged weapons (claws, swords, axes, and daggers). +20% Chance to gain Fortify on Melee Kill, +10% Chance to Dodge Attack Hits Ostrich: Ignore all movement penalties from armour, +10% increased movement speed, Your movement speed cannot be reduced, 100% increased cooldown recovery rate for movement skills Woodpecker: Gain +1% increased attack speed and attack damage per Allocated notable passive skill The Excavator (Maurader) ![]() The Excavator harnesses the power of dinosaurs. Velociraptor: Bleeding you inflict deals damage 20% faster, 20% chance to Impale enemies with Attacks, 10% increased Impale effect T-Rex: Crush enemies on hit with Attacks, 5% Reduced physical damage taken, +25% chance to Blind enemies on hit with Attacks, +15% increased Blind effect Giganotosaurus: Choose 1: You are effected by a Lesser Brutal Shrine You are effected by a Lesser Impenetrable Shrine You are effected by a Lesser Massive Shrine Triceratops: +5% chance to block Attack damage while holding a shield, +30% chance to gain an Endurance Charge when you Block an Attack, 40% increased Stun duration with Two Handed Melee Weapons on Enemies, Regenerate 1% of Life per second Stegosaurus: 30% increased Attack damage while holding a Shield, 75% increased Defenses from Equipped shield, +200 to armour, Reflect 100 physical damage to Attackers Ankylosaurs: 5% increased Strength, 30% increased armour, +20% increased Physical Attack damage Pinacosaurus: Active skill gems socketed in body armour are supported by Level 20 Fortify Pterodactyl: Attacks overwhelm 20% physical damage reduction, Every 10 seconds gain the Punisher buff The Haunted (Inquisitor) ![]() Takes on both the positive and the negatives of the undead. Ghost: Light Radius is based on Energy Shield instead of Life, 15% increased maximum Energy Shield, 1% of Spell Damage is Leeched as Energy Shield Banshee: +20% chance to gain Phasing when casting a spell, +30% chance to cause monsters to flee on spell hit, you have an Unnerve aura (20 units) Mummy: Gain Maddening Presence as an aura (20 units) Vampire: 10% Reduced physical damage taken, Attacks have +40% chance to cause Bleeding, 2% physical damage leeched as life against Bleeding enemies. Lich: 5% increased Intelligence, 5% increased Strength, 50% chance to avoid being Frozen, 50% chance to avoid being Shocked, Double your life regeneration Zombie: Regenerate 2% life each second, +10% Chaos Resistance, Corrupted Blood and Bleeding cannot be inflicted upon you, +10% increased armour Ghast: You have a Debilitate aura (20 units), +3 melee strike range, +15% chance to Freeze, Shock, and Ignite, +20% increased melee damage against foes who are Frozen, Shocked, or Ignited. Skeleton: Increased and reductions to Energy Shield are transformed to apply to armour at 200% of their value. Last bumped on Nov 17, 2021, 9:03:44 AM
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Bumping to see if anyone has any comments....come on guys
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This is a great idea
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