[PlayStation] 3.16.0d Patch Notes

[PlayStation] 3.16.0d Patch Notes

Please note that this patch includes patches from 3.16.0b onwards. The notes are included at the bottom for your reference.

This patch contains improvements to Scourged items and maps, and fixes a variety of small- and medium-importance bugs.

Console specific notes:
  • Implemented access to unlimited Hideout Decorations through the Decorations Tab in both Personal and Guild Hideouts (excluding purchased Microtransaction Hideout Decorations).
  • Fixed a bug that caused the order of Stash Tabs to not be saved.
  • Fixed a bug that caused the Tradeboard filter to reset between searches.
  • Fixed a bug that caused the Subterranean Chart to not display Sulphite.
  • Fixed a bug that caused The Metamorph Vat unable to be activated.
  • Fixed a client crash that could occur while Beastcrafting.

Scourge Improvements
  • Scourged items are no longer be able to generate downsides that would directly counteract their upside. For example, an item with "Added Physical Damage" will not be able to generate "Deal no Physical Damage" as a downside.
  • The description of the Scourged Map modifier that shifts into Nightmare on killing a Rare or Unique Enemy has been updated to more accurately reflect its functionality. The amount of Blood obtained from killing enemies in Maps with this modifier has also been increased.
  • The Scourged Map modifier that causes you to shift into Nightmare on reaching maximum Blood now has a slight drain of Blood over time, though the amount of Blood lost on Killing a Scourge Monster has been reduced to 0.4% (previously 0.5%). It also now causes you to lose all Blood when you shift out of Nightmare.
  • Scourged Maps that shift into Nightmare on reaching maximum Blood can no longer teleport you into an Incursion upon shifting out of Nightmare.

Other Improvements
  • The damage of the Delve Spider Flicker Strike skill has been reduced.
  • The damage of the exploding pods in the Stagnation Map boss fight has been reduced.
  • The Rank 1 Defences Crafting Bench options now have a cost of 4 Orbs of Transmutation (previously 6 Orbs of Alteration).
  • The Siren Weapon Microtransaction found in the shop has been renamed to Trident Weapon.

Bug Fixes
  • Fixed a bug where Sentinels of Absolution summoned through Intuitive Link would not attack.
  • Fixed a bug where Plague Bearer displayed the incorrect Maximum Plague Value on the Skill Bar tooltip if you had allocated the Passive Mastery that increases this Value.
  • Fixed a bug where Tempest Shield would have to be reactivated after logging out.
  • Fixed a bug where Raise Spectre could sometimes raise the wrong minion.
  • Fixed a bug where Mirage Archer Support could support Power Siphon, causing the Skill to become unusable.
  • Fixed a bug where it was possible to equip a Wand and Melee Weapon at the same time.
  • Fixed a bug where the effects of the Wind Dancer Keystone Passive could be triggered from being hit by a spell.
  • Fixed a bug where the Lethality Notable Passive was not affecting rain skills.
  • Fixed a bug where the Blackflame Unique Ring was not granting kill credit for enemies killed by the Ignite.
  • Fixed a bug where the Veiled Suffix modifier on Bows which grants a percentage to Fire Damage over Time Multiplier was using two-handed values.
  • Fixed a bug where the Flask modifier which grants Immunity to Maim or Hinder for a duration if used while Maimed or Hindered was not functioning correctly.
  • Fixed a bug where the Suffix modifier that provides reduced Flask Charges gained and Flasks applied to you have increased Effect was categorised as Prefix modifier in the Crafting Bench.
  • Fixed a bug where the Stagnation Map boss could sometimes summon vines at their location, rather than their target's location.
  • Fixed a bug where Jaesyn and Maker of Mires were unable to create clones in the Hallowed Ground Unique Map.
  • Fixed a bug where the Reef Map boss could continue to spawn minions after dying.
  • Fixed a bug where Delve darkness damage over time was slightly higher than intended at depths shallower than 1000.
  • Fixed a bug where opening a Chronicle of Atzoatl did not grant credit toward the Assist the Forsaken Masters Challenge.
  • Fixed a bug where party members could not interact with Zana mission portals after leaving the mission area.
  • Fixed a bug where party members were sometimes unable to see the party leader's map portals in a Guild Hideout.
  • Fixed a bug where Monsters in Nightmare could prevent discovered Hideouts from being fully cleared.
  • Fixed two instance crashes.

3.16.0c Patch Notes

This patch contains some improvements to the Scourge League, particularly for Scourged Maps, and fixes a few small- and medium-importance bugs.

Scourge Improvements
  • Scourged items found in Maps now always drop as Scourged Tier 3, with Scourged items found in Part 2 of the campaign now always dropping as Scourged Tier 2.
  • Due to the above change, the number of Scourged items found in Maps has been reduced, with a slight reduction also made to the number of Scourged items found in Part 2 of the campaign. This results in more Scourged items that match the level of content you are doing.
  • The Exposed to Corruption debuff now provides 2% more Quantity and Rarity of Items found from Scourge Monsters (previously 1% more), and is no longer affected by the standard Item Quantity and Rarity diminishing returns for players.
  • Scourged Maps can no longer generate the following modifiers: Item Quantity, Item Rarity, Pack Size, and Experience. Existing maps with these modifiers will retain them and can be upgraded as normal.
  • Scourged Maps can still get the +X Additional Item Types from Rare Scourge Monsters modifiers. Due to the absence of the other modifiers, these modifiers have become a lot more common, dramatically increasing the rewards from Scourged Maps.
  • The Scourged Map modifier that causes Rare Monsters to drop an additional Currency Item now causes Rare Monsters to drop two additional Currency Items.
  • The required amount of Corruption Absorbed to transform a Map has been reduced for all Tiers.
  • The Scourged Map modifier that causes Monsters in Nightmare to take less Damage now has a value of 9% at Scourged Tier 1 (previously 15%). This change does not affect existing items with this modifier.
  • The damage of the Pale Angel Beam skill has been reduced.

Bug Fixes
  • Fixed a bug where Breachstone modifiers that caused Rare Breach Monsters to drop additional Currency Items or Divination Cards were not functioning correctly.
  • Fixed a bug where Ballista Totems summoned through Ballista Totem Support were taking more damage than intended.
  • Fixed a bug where challenges which require defeating a boss without being hit by a specific ability were being completed even if you were hit by that ability.
  • Fixed a bug where the Bountiful Traps Prophecy could not be triggered.

3.16.0c Hotfix:
  • Fixed a bug that could cause your map portals to disappear until you reentered your hideout.

3.16.0c Hotfix 2:
  • Fixed a bug where tier 14 and higher blighted maps were dropping fewer oils than intended.
  • Fixed a bug which prevented some players from opening a citadel map from Zana.

3.16.0b Patch Notes
Notes from 3.16.0b that were not included in the 3.16.0 Console Release are now included.

Scourge Improvements
  • Upon encountering a Boss in Nightmare, the drain of blood from the Crucible is now paused for 5 seconds.
  • The damage of Ravenous Bloodshaper's Blood Orb and Spike Barrage skills has been decreased.
  • The damage of Demon Herder's Vomit and Beam skill has been decreased.
  • Reduced the number of Monsters with Proximity Shield that can spawn in some Scourge encounters.
  • The Corruption Absorbed progress bar now displays underneath items stored in the Blood Crucible, without you having to hover over them.

Other Improvements
  • The damage of Baranite Thaumaturge's ground explosions has been decreased. This change does not affect Baranite Thaumaturge Spectres.

Bug Fixes
  • Fixed a bug where Item Filters would incorrectly assign Weapons and Jewellery a BaseDefencePercentile value of 0 rather than 100.
  • Fixed a bug where the Guardian's Challenge Divination Card sold by Zana did not have a price.
  • Fixed a bug where Mansion Contracts sold by Whakano did not have a price.

3.16.0b Hotfix:
  • Fixed a common client crash that could occur when changing areas.
Last bumped on Nov 9, 2021, 8:31:41 PM
Has any bugs been reported with heist? I’ve recently encountered one that slows down everything to a snails pace. It took me 45 min to clear one wing in a grand heist today. It’s happened multiple times but today’s was by far the worst.
POG
Shoutout to the dev that accidentally hit the offswitch on the whole website instead when restarting the console servers. Made my night!
Ice Shot Deadeye 'till the day I die
Yay finally!!! thank you, we love you <3333
Add pvp to Poe console and auto buys on items online and offline if gear has a price listed. This will stop trademarket price fixing and open up a whole new world of trade. Lack of vision for a entire new playstyle and opportunities. As a New Zealander based in north island this is very disappointing and shows what little we have to offer.
So Scourge Shifting is still the same button?
Appreciate the efforts. Is there any news on updating the maps in the map tabs? I have to sell them 1 by 1 and I cant store the new ones in my map tab.
Some welcome changes here, however the biggest problem that needs fixing is the button combo to enter scourge. I haven't heard from a single person who likes it, just plenty of people who really don't. Complaints are everywhere including in game chat about this all the time. It's not just a minor QOL thing here it's actually frustrating and ruining the league for alot of people and getting us killed on a regular basis which is really frustrating to die because of poor ui design.
If this was a PC issue there would be mass outrage at such a detrimental element as part of their game experience, it wouldn't be acceptable for them so it shouldn't be acceptable for us console players either

At least acknowledge the issue and communicate with us on this, if for some reason you can't fix this at least be good enough to tell us why. Please just don't keep ignoring us, we spend our money and time on this game as well so don't treat us like second class exiles.
"
I haven't heard from a single person who likes it, just plenty of people who really don't.


I dont hate the combo at all, mostly because I shift into scourge after clearing a portion of the map, but why hate the combo at all? Sure L2+DPad Down would be a bit more comfy, but with L3+Touchpad you can actually move til the very last moment before entering Scourge. So it's either: dont move (DPad Down) or dont attack (Touchpad variant) and I'd take mobility any day.

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