PSA: Life Regeneration Rate and Life Recovery Rate are Multiplicative with each other
Last bumped on Nov 8, 2021, 9:05:43 PM
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Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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I mean, it always has worked that way, for years.
It just doesnt show in the character info page (half the stuff in the game isnt reflected there). |
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Wonder if this can be used for minion builds
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" Afaik, 'Life Regeneration Rate' is a new stat, introduced only in this patch. It's different from Life Regenerated Per Second, and from Life Recovery Rate. Edit:- I just realized that it actually both IS and ISN'T new stat after all. Eternal Youth has had this stat on it all this time, but on that it's a negative multiplier. More importantly, Eternal Youth grants LESS Life Regeneration Rate, whereas the new Hearty node on the passive tree grants INCREASED Life Regen Rate. So not only does it act as a multiplier on your life regeneration, but there's another stat that acts as a multiplier on it! Last edited by Exile009#1139 on Nov 6, 2021, 8:43:30 AM
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" Is it really different from 'Life recovery rate', other than not affecting leech? I have no clue here, just asking to learn. Anyhow, I think they went the wrong way with regeneration. Regeneration should've been nerfed hard, not buffed - while monster damage also should've been nerfed. But they clearly want a very 'snappy' game, and I'm still playing, so can't be that bad. Bring me some coffee and I'll bring you a smile.
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" Yes. 'Life Recovery Rate' will also affect not just leech but also recovery from life recharge (from Eternal Youth) and even from flask life recovery. Basically any form of life gain that isn't instant will be affected by Life Recovery Rate. 'Life Regeneration Rate' only affects life regeneration, not anything else. Basically, it works differently with a few other systems too, besides leech. Also, I just realized that it actually both IS and ISN'T new stat after all. Eternal Youth has had this stat on it all this time, but on that it's a negative multiplier. More importantly, Eternal Youth grants LESS Life Regeneration Rate, whereas the new Hearty node on the passive tree grants INCREASED Life Regen Rate. So not only does it act as a multiplier on your life regeneration, but there's another stat that acts as a multiplier on it! Last edited by Exile009#1139 on Nov 6, 2021, 8:41:28 AM
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" yeah sorry i actually got around to watching the vid and there is new stuff (aside from the higher flat rates) which i didnt realise. Necromancer has a notable that gives 20% recovery rate for life/ES and there's a pantheon one that is 20% if you stopped taking damage over time recently. " The life regen stat on gear sorely needed a buff as even the T1 mods were absolute garbage waste of space. Overall though regen was fine, so they didnt need to go buffing the rest of it. Expect heavy and retroactive nerfs to it at the end of the league making anything you craft mostly useless in standard. Last edited by Asmosis#7365 on Nov 6, 2021, 12:02:18 PM
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Looking forward to see what neat things people come up with for super recovery builds. I definitely want to try to put together a Stasis Prison self-damage type build in standard but I'm too much of a dum dum so I'll wait for the community to theorycraft it.
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Use it while it's there. I foresee a day when they suddenly remember they were supposed to nerf sustain and recovery "to help make one-shots less necessary to balance the game"
...of course also forgetting to tone down the one-shots [19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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