Summons die instantly upon cast
Currently playing a Skeletal Mage build as a Necromancer. I recently died in a map and upon respawning in my hideout my sommons disappeared and now when I cast them they die instantly. Skeletons have a blue circle in the spot where i cast but don't show up. The icon in the top left flashes up and then disappears instantly. Zombies appear but fall over dead instantly when cast.
I checked in multiple zones and tried moving gems around as well as restarted multiple times. Last bumped on Oct 31, 2021, 9:40:35 PM
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It's because you're using Fleshcrafter while giving your minions too much chaos resistance. That causes them to instantly die when summoned due to the life conversion. Unallocate the whole Grave Intentions cluster on the tree and you should be fine. (You could keep the first node in that cluster, but spending 3 passive points just for that one node probably isn't worth it.)
I have a pretty good sense of humor. I'm not German. Last edited by aggromagnet#5565 on Oct 31, 2021, 7:31:44 PM
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Looks like your minions have 73% chaos resistance. Your body armour (Fleshcrafter) causes minions to convert 2% of their Maximum Life to Energy Shield per 1% chaos resistance. That means your minions are converting (73*2=146%) or more than 100% of their maximum life to energy shield, thus dying instantly.
Last edited by SirGuySW#7930 on Oct 31, 2021, 7:32:04 PM
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Im starting to think fleshcrafter is one of the most misunderstood chest pieces in the game somehow. It just doesnt click with a lot of people that if you convert 100% of life to es then you have 0 life which means you die.
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Yeah, still see these posts fairly often. I'm glad it works the way it does though, because you can do some pretty weird builds around the minions dying.
I have a pretty good sense of humor. I'm not German.
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I'd say it would be a good thing if they nerves the body armour by adding the mod: minions have a maximum of 49% chaos resistance, but there are build mechanics that would actually benefit from insta-death.
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