Heist tweak: Make Huck more useful, give him a Level 5 job.
I've run a lot of Heists, long after the league went core. Love the mechanic. It's my default when I'm done with league and have time to kill.
After running countless numbers of contracts, I discovered I have used Huck the least, to the point where his levels are still not maxed. He is useless. The extra exp gain (useless if you die) and his aura buff are barely noticeable. And his jack-of-most-trades seem like a deficiency, because he can't equip any level 5 gear. In the end, I end up only using Huck in Blueprints when Tibbs and Isla are already in use and I don't want Vinderi's alert level penalty. That doesn't happen very often. Forget about Lockpicking. Why use that skill when Karst and Tullina have superior perks in comparison? There are 9 jobs and 9 NPCs. Shouldn't each NPC have a Level 5 skill? Here's my suggestion: Huck should get one of Vinderi's skills at Level 5. If it's Trap Disarmament, swap out Demolition. Likewise, with the skill Huck gets, Vinderi's skill level for that same job should be reduced to Level 3. Also, drop Huck's Lockpicking skill. Karst and Tullina's perks will always make Huck a redundant and inferior choice for the job. In addition, drop his exp perk and make Huck's aura buff more useful, such as say, 10% increased global defenses, as an example. His perk would offer a stronger chance to survive and complete the contract. Long story short, new Huck would look like this: Level 5 in (Demolition or Trap Disarmament) Level 3 in Engineering Level 3 in Brute Force He is a powerful combatant who can grant a powerful buff that adds 10% increased global defenses to the party. Thoughts? Last bumped on Oct 27, 2021, 7:04:16 PM
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I agree with him being a bad choice most of the time because of missing level 5 but his aura is definitely noticeable.
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