Poisonous Concoction feedback.

Could not really find any topic about this but someone has to say it.

It feels like a half baked skill. Clear is alright nothing too serious. Plague Bearer and pathfinder prolif/occultist explosion carries it basically. Singletarget is really weak later on. Basically they made a chaos version of explosive concoction and called it a day. Did not fix any of that skills issues. Also giving up main hand weapon and further punished with life flask charge consumption for very little trade off.

I think the skill lacks any sort of poisonous synergy. It is called Poisonous Concoction but only thing it does is just a big flat chaos normal attack with chance to poison. It has no synergy with poison at all. No secondary damage over time effect/stackable debuff whatsoever to scale with passives not even more dmg with poison or duration nothing. This skill is not scaling at all late game. The initial hit does SOME dmg not the poison portion. Trying to poison with this skill is like trying to make an EK poison build or something.

I'm very disappointed because it looked promising with all the overlaps and all. The PoB magic came up relatively big but this is nowhere near where it should be. What say you? I think it needs fixing right now because a lot of people jumped on board with this skill given the fact that it looked very promising and there was only a few new options available to begin with. Now everyone just rerolls because it does zero singletarget. I don't care if the skill is good with 500 exalted budget. Right now it is mediocre at best.
Last edited by Ispita#4020 on Oct 26, 2021, 4:44:10 PM
Last bumped on Oct 27, 2021, 5:05:03 AM
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i find it ok, can do lower yellows on a 4 link. Can see my char on profile if interested. thing it, as u cant use a mainhand u lose a lot of multiplier, so you have to compensate with amulet and gloves for end game.
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GraydingEarJames wrote:
i find it ok, can do lower yellows on a 4 link.


Anything can be done on 4 links but it will take 20 minutes with this skill. I don't enjoy 10 minutes sirus fights due to the skill lacking on singletarget while you can play anything else that will phase the boss in seconds. Why should we play this skill over any proper poison skill when it brings nothing good to the table while you lose out on gear slots and rips your life flasks? Just another underwhelming skill released which probably will be reworked in 2 leagues to be tempting to play again.


GGG needs to understand that they don't have the luxury to release bad skills anymore. No body interested in palying TR or arc or cyclone for the 20th time so when a new skill is out everyone wants to play it because it is refreshing. Now it is not being good just makes players feel awful. New skills HAVE to be ridiculously overpowered and adjusted to the next league if need be.
Last edited by Ispita#4020 on Oct 27, 2021, 2:24:29 AM
I don't see any glaring issues with the skill. It is an excellent zero money intro skill that does not need gear at all as it scales off the gem, and can get you to red maps without issues.

It is not meant to be a bossing skill imo. Nevertheless, you can make it work. Watch Nugi's version.


Besides maybe Helix, for which you need a gg claw anyway, what other poison skills can delete bosses nowadays with little investment?


I am pretty happy about the experience I've had with it so far. For endgame bossing, dying sun is likely a must, and so are clusters. You have to work for single target dps. It ain't a bosser simply because mechanically the skill doesn't overlap as much as old bbbf or hit twice with high base damage like helix. And it's base attack speed with no weapon is slow by today's poe standards.


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can get you to red maps without issues.

It is not meant to be a bossing skill imo. Nevertheless, you can make it work. Watch Nugi's version.


Where is this stated that this is not meant to be a boss killing skill? There is no such thing in this game. Every skill has to be good at killing bosses and clearing because that is how the game is played.

Nugi has zero singletarget as well. If you think this skill does good singletarget you have not played with a build that does good singletarget.

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what other poison skills can delete bosses nowadays with little investment?


Any other poison skills really. This is the worst skill to apply poison with.

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I am pretty happy about the experience I've had with it so far. For endgame bossing, dying sun is likely a must, and so are clusters. You have to work for single target dps. It ain't a bosser simply because mechanically the skill doesn't overlap as much as old bbbf or hit twice with high base damage like helix. And it's base attack speed with no weapon is slow by today's poe standards.


What is the point of playing this skill then? It lacks identity. It has no synergy with poison at atll besides it is a chaos skill and has chance to poison. I'm not even sure each overlaps apply poison at all. It should but maybe bugged.
Last edited by Ispita#4020 on Oct 27, 2021, 4:00:39 AM
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Ispita wrote:
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can get you to red maps without issues.

It is not meant to be a bossing skill imo. Nevertheless, you can make it work. Watch Nugi's version.


Where is this stated that this is not meant to be a boss killing skill? There is no such thing in this game. Every skill has to be good at killing bosses and clearing because that is how the game is played.

Nugi has zero singletarget as well. If you think this skill does good singletarget you have not played with a build that does good singletarget.

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what other poison skills can delete bosses nowadays with little investment?


Any other poison skills really. This is the worst skill to apply poison with.

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I am pretty happy about the experience I've had with it so far. For endgame bossing, dying sun is likely a must, and so are clusters. You have to work for single target dps. It ain't a bosser simply because mechanically the skill doesn't overlap as much as old bbbf or hit twice with high base damage like helix. And it's base attack speed with no weapon is slow by today's poe standards.


What is the point of playing this skill then? It lacks identity. It has no synergy with poison at atll besides it is a chaos skill and has chance to poinson. I'm not even sure each overlaps apply poison at all. It should but maybe bugged.


Why does it have to be stated? This is a game about trying out shit. Where does it state that ek isn't a single target skill? Have you tried a budget tornado shit build for st?


The overlaps hit and do poison and do shotgun. Nugis single target is more than fine for his gear this far in the league. I've also seen scourge arrow poison vs single target, it's not great even with a significant investment.


What is poison identity?
Besides Viper strike and cobra lash/venom gyre, I don't think any skill in the game has "poison" identity. I think you're assuming poison identity is fast hitting attacks or spells. Blade vortex and bbbf - two of the most popular ways to play poison over last few years - had negative poison identity. They weren't poison skills. Just skills that mechanical hit so many times they were beneficial to use with poison.
Last edited by grepman#2451 on Oct 27, 2021, 4:07:16 AM
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Why does it have to be stated? This is a game about trying out shit. Where does it state that ek isn't a single target skill? Have you tried a budget tornado shit build for st?


The overlaps hit and do poison and do shotgun. Nugis single target is more than fine for his gear this far in the league. I've also seen scourge arrow poison vs single target, it's not great even with a significant investment.


What is poison identity?
Besides Viper strike and cobra lash/venom gyre, I don't think any skill in the game has "poison" identity. I think you're assuming poison identity is fast hitting attacks or spells. Blade vortex and bbbf - two of the most popular ways to play poison over last few years - had negative poison identity. They weren't poison skills. Just skills that mechanical hit so many times they were beneficial to use with poison.


I know that it overlaps that is not the point but maybe it is bugged. The singletarget and the poison portion is so little it makes me believe it is bugged or something. Ask anyone if this skill is any good for singletarget or not? Every answer will be negative.

The fact that you believe not every skill has to be good singletarget is flawed. This skill literally takes your main hand away. You can't even run a 2 skills setup because other skills need a main hand weapon. How else should you be able to kill bosses with this skill if this is the only skill setup you are allowed to use?? You need to be able to kill bosses in this game. It is a must.

Besides the skill scales well early on and a good leveling skill once you reach late game! not yellow maps not t11's late game the skill falls short.

And as I stated earlier the skill is a half baked skill. It does not have anything poison synergy. The gem itself could have 30-40% more damage with poison or longer duration or just a secondary scalable dot anything. Just the poison from initial hits is not very well scalable on its own. It is like linking chance to poison to an Ethereal Knives and there you go a new skill.
Last edited by Ispita#4020 on Oct 27, 2021, 4:19:35 AM
EK can't shotgun. And you need to make up your mind whether it's identity or power level you're unhappy with.


Because I don't see bv or bfbb having any poison synergy besides being good delivery mechanisms. Nowhere in the game, let me point out, does it say that poison should be applied with fast weapons/fast hitting spells.


This skill is an explosive concoction reskinned to work with life flask and to utilize aoe/proj to scale overlaps. You can scale hits or poison.


Yes, not every skill has to be super efficient in the very endgame. In fact most poe skills aren't. That's fine.

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EK can't shotgun.


Not sure if you are a troll or just don't understand the game or just taking everything out of context that I'm saying. I did not mean that this skill is LIKE EK. I SAID THAT APPLYING POISON WITH THIS SKILL IS LIKE APPLYING IT WITH EK. It has no additional poisonous synergy while it is sold as a poison skill. It has no more dmg with poison multiplier poison duration anything that boosts poison play with this skill as it being a POISONOUS CONCOCTION. You can just put a chance poison to EK and does the same poison application as this skill.

Why is this skill truly bad? here is the detailed asnwer.

1, This is an unarmed skill which means you have base attack speed. Attack speed is key to poison builds because the faster you attack the more stacks you have the faster your dmg ramps up.

2, some other poison skills: Viper stirke has longer duration also is a melee with flat chaos dmg. Cobra lash has 50% multi from crits. Pestilent is a melee has a secondary explosion has more poison duration and flat additional dmg. Just to name a few. So Poisonous Concoction has nothing like these that synergyse with poison. Even Blade Flurry has the more with ailments per stage. All those attacks benefit from attack speed of a weapon and stat bonuses.
Last edited by Ispita#4020 on Oct 27, 2021, 4:59:19 AM
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Could not really find any topic about this

This way: https://www.pathofexile.com/forum/view-thread/3188438

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