reduced mana reservation change
Aurabots had to go in the form they were in. They were completely decimating/trivialising every aspect of the game, often increasing the damage of every person in a group by 10-20 times (depending on budget).
The community demanded a change and GGG listened. Yes, some people will get their builds hit on standard but that is a neccessary evil to achieve a better game balance. The new auras are very beneficial for singleplayer and still ok in groups. The full organized groups will probably still run 2 aurabots and some curse caster/culler/quant + 3 dps and do quite well. sorry about your mirror/several mirror build. It was too broken to be kept. Time to adapt. As for the guy that complained about Gladiator being useless? Nope. Glad is still good :) You just cannot run it the same way as before due to losing spell block. The damage part comes from the nerf in the league previous to this one. (EQ bleed lost quite a bit back then) |
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aurabots were ruining the game.. the being said GGG should have never allowed it to happen where you time would be wasted. so I do feel kinda bad for you.
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Anyone know the Old reduced mana cost gem what became now insperation support.
feels like day and night how this game changed over the years. btw i like the changes its so stressless to get auras going early game. im quite happy about it. and i delete my chars every 3 month yes. i dont care. i just want a new challenge to break. |
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Yeah no Aura-bots is better. Or at least no OP ones running about.
People shouldn't be able to main passive-buff skills, they should nerf minion builds next, or auto-bombers, than add new half active minion gems next. Ultimately this whole topic should be summed as: " Yeah, that's why they added link skills. " 100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map. https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/ Last edited by RuneLuthien#3437 on Oct 24, 2021, 1:13:35 PM
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Why does my Discipline now require over 100% mana reservation?
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" Probably essence worm screwing you over |
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" It's just like an item that you feel will turn legacy because its op. Then you have to bet wether the nerf will apply retroactively on existing item. If you hoard those items and theyre not retroactively nerfed, then you're rich. Theres always a risk when betting on OP items not being nerfed retroactively. The aura change was basically a retroactive nerf to all aura items. But everyone could see that nerf coming from miles away. We all knew GGG wasn't happy with the current state of auras. They already dusted auras in the past cause they were too strong (around the atziri patch, the top builds would run almost all auras). Cluster jewels made auras OP again. GGG was 100% going to nerf them again just by knowing how they handled auras in the past. That nerf was soooo expected. You took the bet and now you just have to take the loss. Last edited by Krayken#1299 on Dec 24, 2021, 1:34:50 PM
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I don't get the discussion. There are still aurabots with 13/14 auras. What's this discussion about now?
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Dude they killed CoC discharge. Probably the most iconic build ever in PoE.
I don't feel bad for a aurabot who has to run enlighten lol. Talk about a tempest in a teapot. Git R Dun! Last edited by Aim_Deep#3474 on Dec 25, 2021, 7:43:55 AM
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i love the changes that enabled running more auras for casuals
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