⭐ Your Scourge Final Impressions? ⭐ ⋆Updated⋆
Super rippy while you are using a champion?
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" Yup I'm only in t1-3 maps. Only running them magic not krangked. I have 4k life 78 79 78 res. 60%phys dr with flask perma fortify and about 1/4 of the time I shift and just get blown up instantly. I don't die to anything else. Dunno man. But it feels bad. (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س Last edited by RitualMurder#3177 on Oct 25, 2021, 5:36:43 PM
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Positive is that it is pretty easy and allows to modify corrupted. Also love being able to easy 6 link a corrupted item. The scourge mode was a bit rippy at first, but not so much anymore once I learned a few basics with my build.
The scourge unique bosses are pretty tanky, but their mechanic is not tough. Been running some scourged maps and those can be pretty interesting. The one that randomly flips you in and out was pretty wild. Got a lot of drops in that one. The atlas changes and other game changes are pretty nice as well. The negatives are that the scourge is too short in general, timer wise. The crafting takes waaay too long. Especially for tier 3 and maps. At least later you get the ability to do 2 items and 2 maps at a time. That helps some. A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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" I agree. I really like all the changes and the league mechanic. I do feel like the scaling progression in the scourge is a bit off. Early in the game mob density is very sparse. By the time you get to maps, it is extremely difficult to survive, let alone kill anything. I feel like they may have overestimated how quickly we would ramp up our defenses with the new system. I can see how at some point the character will just kill everything in a square mile with one shot, but end of campaign/early maps its pretty rough. |
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" Pretty sure you are not taking advantage of that sweet sweet armor + evasion stacking. |
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" Well my gear is dogshit atm not much option to stack much just yet. I think my evade is like 30% Feels like item drops got cut by 50% (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س Last edited by RitualMurder#3177 on Oct 25, 2021, 5:45:17 PM
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One of the most godawfull leagues ever, it's about talisman levels of bad.
[Removed by Support]
Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them “The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command.” |
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Visually league is awesome. And fun to see. The style is cool. But here seems it ends so far. On visual design. Because mechanical design is
1. Literally negative contribution to progress from the very start. 2. Unrewarding overall. Even bosses drops trasd rares thats laughable to look at. I had good chunks of lols checking scourged items. None of them usable. None. Zero. 3. Rippy af. Rippy more than original Legion, more than original Syndicate. Lol again. Defences actually doest matter now. King of hc is playing sc? Get this, GGG! Also, ppl seems have still hope whats when they progress higher - they get rewarded, but scourge mod pool so bad, so top players already srarting to realize hows its actually. When magority lvl up their league skillset things will go to the south very fast. Its fun now just because we dont rly have valuable items to krangle, and its fun to break any trash ones. Also this league already have second name: Krangled League |
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Uninspiring and dull.
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Summarized:
League Mechanic: Sucks big time, unrewarding and clunky, gazillions of RNG tending to bad. Core Changes: Best thing in a lot of time, big amount of QoL improvements. This both statements seem like being repeated for some leagues already, [Removed by Support] Last edited by Isaac_GGG#0000 on Oct 26, 2021, 2:04:56 AM
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