Which build/class will be the most played this league?

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ven0r wrote:
It has to be Champ, 100% garanteed no conditional Fortify, after they removed Fortify everywhere else, is a TOP Quality Ascendancy. A must have.


You get fortify for 3 passive points now - definitely not worth half the ascendancy even if it wouldn't be the case.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Raider ,Necro, Champ
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Oct 21, 2021, 6:33:10 AM
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Kiss_Me_Quick wrote:
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ven0r wrote:
It has to be Champ, 100% garanteed no conditional Fortify, after they removed Fortify everywhere else, is a TOP Quality Ascendancy. A must have.


You get fortify for 3 passive points now - definitely not worth half the ascendancy even if it wouldn't be the case.


Yeah fortify is nerfed.
We'll you still have 20 initial stacks... but you need to ramp this up on multiple hits (for non champ).. imagine sirus, maven, uber 1on1 boss fight.
It's not worth investing on any single node atm.
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JoeShmo wrote:
GGG considers Melee OP / Fine, which is why they removed all the +strike range from skills this patch, and didn't buff any of the fire melee, despite buffing all the fire spells because of the changes to ignite / EO / EE.


The strike range changes got me upset before I saw the tree. Strike range is the least of my worries, and it's pretty easy to get ~10 strike range through nodes you already path to.

I just seem to remember them nerfing the Scion life while, and said they buffed other life nodes, but Marauder/Duelist life nodes don't seem to be important enough.
Bring me some coffee and I'll bring you a smile.
Judging by gem changes or lack thereof:

# 1+ of these as meta:

Steel Champ

TR whatever

Purifying flame miner
-somewhat dmg boost

Tempest Shield
- huge dps
- has reservation but seems good for Scourge mechanic
- immunity to shock is great
- makes me think of lightning Discharge in combo, a Tesladin/Thor

Vortex
- huge boost

CoC
- reduced reservation
- CoC Ice Nova is back on the menu imo


# Other interesting niche builds

Voltaxic Burst
- 1% crit

Infernal legion support
- huge fire dps boost

CwC
- reduced reservation
- Icestorm seems to be an option

# Personal option: Potential meta (I dream, I know)
ES build
melee ES build
Energy blade build
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Phrazz wrote:
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JoeShmo wrote:
GGG considers Melee OP / Fine, which is why they removed all the +strike range from skills this patch, and didn't buff any of the fire melee, despite buffing all the fire spells because of the changes to ignite / EO / EE.


The strike range changes got me upset before I saw the tree. Strike range is the least of my worries, and it's pretty easy to get ~10 strike range through nodes you already path to.

I just seem to remember them nerfing the Scion life while, and said they buffed other life nodes, but Marauder/Duelist life nodes don't seem to be important enough.


I had that exact same reaction on range.
Moving range from gem to tree (and it's mostly marauder + duelist areas)
- discourages the other classes from going melee or makes them travel alot (even if you annoint for range..but no1 seriously does that unless you have Blight items for multiple annoints)
- traditionally-melee classes can scale easier strike range

Increase Life% changes on tree were conservative, took a bit from melee-oriented and gave to others bit more.
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CAKE wrote:
This league i'm the guy who found broken build, already got it planned in path of building. 13m dps, 3 screens of clear on single cast, league starter and broken in every way shape and form. 1 button gameplay

No leech sadly... so i'll have to life flask piano


I do not want prices to be super high, so i will reveal it second week of league. But it is Ascendant build with Berseker and Elementalist.


to answer: First week it will be traps 30% , followed by shield throw which will be still decent and skeletons necromancers 20%

But after 2 weeks people will copycat my build and everyone will play it, just like everyone played cyclone in legion league.


Kepogoro is that you
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CAKE wrote:
This league i'm the guy who found broken build, already got it planned in path of building. 13m dps, 3 screens of clear on single cast, league starter and broken in every way shape and form. 1 button gameplay

No leech sadly... so i'll have to life flask piano


I do not want prices to be super high, so i will reveal it second week of league. But it is Ascendant build with Berseker and Elementalist.


to answer: First week it will be traps 30% , followed by shield throw which will be still decent and skeletons necromancers 20%

But after 2 weeks people will copycat my build and everyone will play it, just like everyone played cyclone in legion league.


I bet you it has something to do with MaryLene's Fallacy for insane Crit multi and Second Sight(now more viable cause of blind nerf) to counter the less crit chance. probably scalling attack speed with rage in berserker node and Elementalist cannot take reflected magic dmg and exposure. so I assume its going to be some sort of elemental attack build that is scaled by crit and crit multi and attack speed.


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CAKE wrote:
13m dps, 3 screens of clear on single cast,

I do not want prices to be super high, so i will reveal it second week of league. But it is Ascendant build with Berseker and Elementalist.

I'm tempted to try a broken build I found on Youtube that they didn't touch at all in patch notes. It requires a bunch of mechanics and a keystone all put together but the DPS is much higher than 13mil. With limited time to play I kind of want to try it but I also don't want to get used to it because when GGG finds out the multiple interactions they will nerf it into the ground.

I've been looking at making some kind of Scion bowzerker hybrid but tbh, like every other regular zerker I make that uses a bow the rage gen completely holds it back on bossing, esp with phased fights. Really trying to stop myself from doing the same this league.

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ven0r wrote:
It has to be Champ, 100% garanteed no conditional Fortify, after they removed Fortify everywhere else, is a TOP Quality Ascendancy. A must have.

I'm thinking the same.
Everyone and their dog wants Fort now, after the removal of perma fort for any class from flasks.
I foresee GGG just deleting Fort from Champs or finding a way to make it melee only for Champ, but lets not give them ideas...
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CAKE wrote:
This league i'm the guy who found broken build, already got it planned in path of building. 13m dps, 3 screens of clear on single cast, league starter and broken in every way shape and form. 1 button gameplay

No leech sadly... so i'll have to life flask piano


I do not want prices to be super high, so i will reveal it second week of league. But it is Ascendant build with Berseker and Elementalist.


to answer: First week it will be traps 30% , followed by shield throw which will be still decent and skeletons necromancers 20%

But after 2 weeks people will copycat my build and everyone will play it, just like everyone played cyclone in legion league.


I'm assuming Ignite Prolif Discharge.

As for the topic, I think various builds of Inquisitor might see quite a lot of play. Armour/ES builds look very strong.

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