Guardian or Necro for Dom blow?
I'm torn between necro and guardian for dominating blow, any suggestions on which and why one is better than the other?
Last bumped on Nov 6, 2021, 7:20:44 AM
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Guardian = more defensive
Necro = more damage Personally I am league starting dom blow guardian. It is a decent bit weaker in terms of damage but its defenses and quality of life aspects make it my choice. Its really your preference though. Last edited by gladiatorpie#3317 on Oct 20, 2021, 4:45:02 PM
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Dont forget that you have to be in melee range to use dom blow effectivly. Means you need to be tanky.
Heres my league starter. Over 6k live and 75/75 glancing blow block with live only rares, only expensive item is the scourge claw which should drop price 2 or 3 days into the league. Ignore the cluster jewel for now its the first upgrade after the base build is complete. Its over a million sirus dps with only lvl 20 gems (no quality), a random white weapon and rares you can basicaly pick up when you play because you only need life and 80% all res from all slots. https://pastebin.com/T50rZfHJ The custom 25% spell block is for tempest shield that isnt in PoB right now, Flesh and Stone is at lvl 1 because the new version has only "take 11% inc phys damage" its still 13 in the old version but thats not that much difference anyway. From their you could replace bannerman with charisma on the amulet, to squeze in aspect of the spider or avian and get the cluster jewel. Get a lvl 21 dom blow gem ect. ect. Last edited by Zerber#2188 on Oct 21, 2021, 7:00:45 PM
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I was talking to a streamer named Ghazzy, he said go Necro because necro can keep spectres alive better? Not sure how necro keeps them alive better other than +2 skill ascendancy.
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" Necro imo dies to fast. The biggest problem for dom blow is not damage. The problem is that you need to go in melee range and hit those bosses to generate sentinels. A well geared guardian wont die if you do that, cant say the same about necro. Personaly I wouldnt bother with spectres in one of the typical guardian minion builds like dom blow, herald of purity or herald of agony. The gems are better used for something else imo. I played a lot of variants of those builds in the past leagues and spectres are usualy just getting in the way. You dont need the extra defense from defensive spectres and the offensive ones do not really work with dom blow because you constantly generate new sentinels so your minions always "reset" the charges that apes give you. Edit: In general take what class you want to play but you should aim for around 110k damage per sentinel so 9 of them give you roughly a million dps. Everything else on the tree and gear should be stuff that improves your defenses. You dont need more dom blow dps for everything til red maps and makes leveling and mapping very easy til you get the currency to upgrade. Last edited by Zerber#2188 on Oct 21, 2021, 6:20:00 PM
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" guardian should be easier to level aswell i think. i've leveled two as league starters (as guardian) here is a podcast of krip and ghazzy talking about pros and cons of guardian and necro from last league: https://www.youtube.com/watch?v=fA2mbCm9sMw krip says necro minions are much more tanky. that's the big upside i believe compared to guardian. not sure if 1 mil dps is enough anymore. it used to be enough before they buffed monster hp across the board. i think for league start it's ok but later on vs sirus you probably want a little more. i was thinking the exact same about the frenzy/power chieftains and temporary minions. wonder how much they actually help. when you make a new minion it should spawn with no charges. the only way to test it is probably to stopwatch when you kill something with and without those chieftains. wiki doesn't mention what happens if you are on max number of sentinels. https://www.poewiki.net/wiki/Dominating_Blow do you replace one of your sentinels or refresh the duration of one? kind of important to know when deciding to go for those spectres or not. Last edited by kompaniet#2874 on Oct 23, 2021, 4:28:28 PM
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" Yeah guardian dom blow leveling this league was like using leveling gear. I played a lot of dom blow builds and its really really important that you can take a beating because you have to stand in melee range and facetank bosses for some sec, with around 4 attacks per second you usually generate them fast enough that its not importent when they die to slams ect. My current league starter has 2 mil realistic dps as guardian with only those 9 normal sentinels, 2,4 when you count those 20% overhelm phys resistance (dunno if it realisticly applies to bosses). Only two uniques are the scourge and Whakatutuki o Matua which are cheap. With mediocre gear, basicaly just life and one influence mod + a charisma annointment you can push to 5/6 million as guardian. More is possible with half a mirror investment. I think dom blow replaces minions not increases the duration because when you kill a new rare for example it replaces the old one and you get a new aura. |
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" I see that you have retired your guardian zerber. Did you leaguestart with that guardian as dom blow? |
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Guardians in my experience really struggle with DPS vs Necro's until you get into really expensive gear. The +2 minion skills makes all the difference in both offense and survivability of minions. It makes a huge difference if you plan on using the 'minion damage' support.
The player survivability of Guardian is quite attractive though, although having offerings working at 70% on the player largely offsets that (and the 20% increased efficiency of life/es recovery). The problem that poses though is most league mechanics are now heavily focused on being able to complete encounters in <10 seconds whether its incursions, legions, breaches, or whatever. Strict time limits do not favor defensive builds. Last edited by Asmosis#7365 on Nov 6, 2021, 6:59:07 AM
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" Not saying you are wrong, its probably more about preference. I just wanted to put it out there, I dropped Scourge last league because I dont think its worth it. Instead I went for a Gemini Claw and slammed it with Fear essences until I hit attack speed. The only difference is that you will deal a little less dmg but the claws life/mana gain on hit implicit will help with tankiness as well as mana management. Not having to worry about mana is quite nice and allows you to either reserve more mana or have less mana regen related stats on your tree/gear and invest it elsewhere to make up for the dmg loss or go for more tankiness. I dont think Ill ever go for Scourge again after enjoying the QoL of a Gemini claw. |
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