Random scourge boss spawns, now with random shifting too?
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Based on this example from the announcement:
![]() I assume, - there are more than one scourge bosses - maps can very rarely spawn totally randomly one of them - (partially bugged) conditionals will be attached for all of them separately again - random shift between realms, random found bosses to be killed in the randomly shifting timeframes. If so, it sound way worse, what we had with the trialmaster's conditionals already. All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player. So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0. All these worse and worse beta leagues, all these braindead changes, all lead to this. Last bumped on Oct 15, 2021, 8:53:48 AM
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