Iron Will Keystone Finally!

I have been waiting for this forever. I couldn't be more excited for a change and I suspect it will be broken for strength stackers if they put it on the left side of the tree. But still, love this addition!

https://www.reddit.com/r/pathofexile/comments/q6waoe/iron_will_is_now_a_keystone_passive_on_the/
Thanks for all the fish!
Last bumped on Oct 13, 2021, 4:43:58 PM
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Nubatron wrote:
I have been waiting for this forever. I couldn't be more excited for a change and I suspect it will be broken for strength stackers if they put it on the left side of the tree. But still, love this addition!

https://www.reddit.com/r/pathofexile/comments/q6waoe/iron_will_is_now_a_keystone_passive_on_the/


See this is why I get so confused by your posts about casual players vs more dedicated & elite players.

This is absolutely an addition that is casual / average player friendly. Select a passive, get more damage (tied to main stat).

This a change I can get behind 100%. Its easy to understand, and easy to incorporate in a build.

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Because my posts are not about elite versus casual. I don’t think a game being made easy has to be a casual versus elite problem. I think people should adapt to a game and accept their shortcomings and not expect a game to adapt to their shortcomings.

I think Iron Will keystone might be broken and need to be nerfed in the future. And I’ll be fine with it. I just feel like Iron Grip being a keystone naturally led to Iron Will being one as well.
Thanks for all the fish!
"
Nubatron wrote:
Because my posts are not about elite versus casual. I don’t think a game being made easy has to be a casual versus elite problem. I think people should adapt to a game and accept their shortcomings and not expect a game to adapt to their shortcomings.

I think Iron Will keystone might be broken and need to be nerfed in the future. And I’ll be fine with it. I just feel like Iron Grip being a keystone naturally led to Iron Will being one as well.


Errr ok.

Also the lab changes are another casual / average player friendly nod, along with almost every post in that thread being positive. These are good changes. They make total sense... for everyone.

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
"
DarthSki44 wrote:
"
Nubatron wrote:
Because my posts are not about elite versus casual. I don’t think a game being made easy has to be a casual versus elite problem. I think people should adapt to a game and accept their shortcomings and not expect a game to adapt to their shortcomings.

I think Iron Will keystone might be broken and need to be nerfed in the future. And I’ll be fine with it. I just feel like Iron Grip being a keystone naturally led to Iron Will being one as well.


Errr ok.

Also the lab changes are another casual / average player friendly nod, along with almost every post in that thread being positive. These are good changes. They make total sense... for everyone.



Yeah I think that is a good change too though it was only really a problem for people that refused to use 820 or played SSF.
Thanks for all the fish!
"
Nubatron wrote:


Yeah I think that is a good change too though it was only really a problem for people that refused to use 820 or played SSF.
I guess it will be easier to join 820 without the people who share/look for trials.

It will be populated mostly by people who want to reach 100, and for whatever rotations for sulphite/beasts/challenges/etc.
Last edited by 6_din_49#4066 on Oct 12, 2021, 8:35:15 PM
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DarthSki44 wrote:
These are good changes. They make total sense... for everyone.



Agreed. Make the game more accessible (without losing depth), while also pushing out new aspirational content for the dedicated players to strive for. It's a win/win.

"
Nubatron wrote:
Yeah I think that is a good change too though it was only really a problem for people that refused to use 820 or played SSF.


Or didn't know 820 existed, because they don't have global on, do not frequently visit the forums or Reddit. Like most players. Lab sucks, everything taking the edge of the lab is a much welcome change.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Oct 12, 2021, 9:22:39 PM
Oooooooh more Harry Potter content and melee is death, Path of Spellcaster intensive more !!!!
Didn't most people just use it for crown of eyes and cyclone occultist? It's great as in it frees up a glove slot for them but we'll need a spell damage per strength stat to make it work well for spells. Too bad battlemage is local weapon damage only.

Keen to see someone come up with something cool for a spell strength stacker.
Last edited by HamsterTrainer#0573 on Oct 12, 2021, 10:44:56 PM
strength stacking baron zombies with self-cast spell or totem that you can actually deal damage. Finally, you can benefit those frenzy charges from carnage chieftains specters.

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