Inquisitor is vastly overtuned

I'm looking at Rigtheous Providence and Inevitable Judgement in particular.

They are just absolutely nuts and not in scale with what ascendancies get. I really dont want to be forced to go inquisitor because its so broken.

If we look at Inevitable Judgement:
Critical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances



First, you dont need to give any bonuses to non critical strikes there, in fact even if you instead made it a penalty that non-critical strikes cannot penetrate, the node would still be vastly overpowered. It gives what is a full support gem + additional benefits its like 50-100% more damage from it on the toughest bosses and oversimplifies builds too. That's just nuts, and completely out of line.

Looking at Rigtheous Providence:
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
+50 to Strength and Intelligence




That thing gives not only very good stats equivalent to 2 affxies but can give 300-400+% critical strike chance as well, in a well optimized scenario.

Together, these 2 make inquisitor just deranged overpowered. In addition to that, inquisitor got more keystone or whatever we call them, that are as strong as good nodes on other classes. I would really rather there is a semblence of balance among the ascendancies and not just some get extreme amounts compared to others. Especially when its such generic power that applies to all crit elemental builds(esentially all serious elemental builds) - it just makes the ascendancy generally overpowered.

I swear you can get like 75-200% more damage from inquisitor pick, while simultanously simplifying the build so that you can add other additions with your gear/passive choices.


I would honestly suggest that you nerf Rigtheous Providence by like 50% and change inevitable judgement to penetrate only a certain percentage of crits like 20%. It cannot avoid being more powerful than classes entire ascendancy in its current form.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Oct 12, 2021, 5:31:02 PM
Last bumped on Oct 13, 2021, 9:36:09 AM
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By choosing inevitable judgement you are forcing yourself out of one potential multiplier which is negative resistances. That being said a 50% resistance to endgame bosses with 66% curse effect reduction is outdated mechanic.

We need dynamic curse effect reduction based on the amount of curses applied to a boss. More curses === more curse reduction a boss has.
"
Aleksidius wrote:
By choosing inevitable judgement you are forcing yourself out of one potential multiplier which is negative resistances. That being said a 50% resistance to endgame bosses with 66% curse effect reduction is outdated mechanic.

We need dynamic curse effect reduction based on the amount of curses applied to a boss. More curses === more curse reduction a boss has.


Theres always a potential cost of something, however in the case of inquisitor it is as i have outlined. And it's vastly overpowered compared to other ascendancies by a factor of something like 4.

Just since posting i converted another build to inquisitor and doubled the DPS output, for example.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Oct 12, 2021, 9:09:39 PM
Those Inquisitor nodes are well known to be extremely powerful. That said, they're nearly the squishiest ascendency combo as well, and when it is all said and done, you only get massive crit chance (no multiplier), and no worries about resistance. You also have to stack stats to get it, though I think 300-400% crit chance is hardly optimized. Path almost normally to maps, and tag in a Cyclopean Coil and Astramentis, and you're basically already there.

Thing is, as of now, the rest of the Ascendency is a little bonkers. Instruments of Virtue adds a potential of bonkers base damage, at the cost of having any shield or most caster weapons, for the best effects. Instruments of Zeal is very niche, barely worth consideration without strong commitment. Augury of Penitence is the stable node, just a small boost with no real drawbacks, but then the Consecrated Ground nodes are pitiful with the exception of your regeneration on CG is also applied to Energy Shield. So, even more investment required.

While Inquisitor is exceptionally strong on paper, his boosts require probably the most stat stacking of any class to get his bonuses acceptable. He's still arguably overtuned, but also arguably justifiably so.

Also, 3.15 put him in a really weird spot, thanks to losing ailment immunities on Consecrated Ground. I'd maybe expect some type of pass on the Inquisitor, regardless.
It's not that popular of a class and generally regarded as a weak class. It gives some nice damage which can be overshadowed by gear and it falls flat hard on the survivability front. It's a bottom quartile ascendancy in usage for a reason. I find it's sibling acendancies in Hiero and Guardian to be a lot stronger.
Last edited by HamsterTrainer#0573 on Oct 12, 2021, 10:26:38 PM
really, asking for more nerfs at this point? You like gathering aggro , dont you?
Its the first time i hear Inquisitor is OP outside of pvp where Inevitable Judgement was fixed to simply not work.

Other than that getting enemies in negative resistance territory with curse/exposure/penetration is not a big issue.

I compared a build of mine with Inquisitor and it barely gained any dps but my DPS basically doubled as a Berserker.

By your arguments Berserker is the most OP ascendancy because its most dps?

It was already mentioned but for the record Inquisitor and Berserker are both squishy as phuck.

I can imagine inquisitor being good if new endgame content monsters have 80+% elemental resistance. Other than that i just dont see it.
Last edited by zzang#1847 on Oct 13, 2021, 3:56:13 AM
the difference between 0% ele resist on a boss and -80% resist on a boss is quite substantial

and that is a reason why Inquis is so unpopular. It is a noob trap node.

STR/INT -> crit node is interesting as it allows for easy crit cap ('easy') but who caps crit with anything but Brittle nowadays?

the only good Inquis node is Pious Path with life/ES hybrid and few thousands of EHP regen/sec. this combo is one-dimensional as f.. but it is very, very tanky and gets borderline insane with glancing blows + life/ES on block shield (kinda expensive i know)

so the tankiness is there if you accept that it means playing ONE setup with no variance whatsoever. the damage on the other hand.. no, not really
You only have so many things that are possible at one time, be it curses, crit, penetration stacking or what have you. The thing inquisitor allows if you optimize around those advantages is not to waste build choices on reaching that but just getting these extremely high powers for baseline nearly free, and being able to funnel all that into something else. Including defenses.

It takes considerable investments on nodes, sockets, items, gems etc to pierce resistance for example vs where it matters. At least for the solo player.

Berserker does have some insane increases, and maybe out of line as well tbh, but for example it makes it harder to fully complete the build as it gives few tools to make that happen easier. You will still need to complete all aspects of the build with little help from the ascendancy, and you even will have to get extra crit rating and compensate for increased damage taken - but if you have a simple build with room to do that then you can really capitalize on it. Which is why it fits well being a berserker simpleminded brute.

Inquisitor is just getting buttloads of stats usually not given out in more than small amounts that you normally need to collect from all over to make it work, super simplifying the builds.

But you know what, f it im gonna just play it coz i see the possible math there, so now i want the power to myself.

You wont just magically get 130% resistance penetration against bosses on your build without some serious sacrifices that will severely limit your choice of build styles within a realistic budget for a decent gamer. Maybe if you have another person setting debuffing for you or in a group where things add up. I've been gone for a while but youre welcome to tell me how now you can just do that with a few small things here and there and not make it half your build focus.

I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Oct 13, 2021, 5:07:11 AM
I cannot follow. Where does the number 130% penetration come from?

Sirus as a boss have the most elemental resistance with 50%.

Lets assume a generic fire build:

15% Flamability curse after 66% less modifier
15% Penetration from Watchers Eye with Anger
15% Exposure from for example Wave of Convicition
10% as a moderate value from combination of gear and/or skilltree/ and or flasks like the Wise Oak

This ends up with Sirus having -5% resist without wasting a ascendancy class for it and without any giant investments nor any big gear pressure.

From my experience with a lvl 100 Inquisitor its a very bad ascendancy that dont really excels with damage and on the defense side its not better than any other build using <resource> on block with glancing blows.

And by checking Inquisitor on poe.ninja

SC Expedition: 0.8% played
HC Expedition: 1% played
SSF Expedition: 0.7% played
SSF HC Expedition: 1% played

I think your perception of Inquisitor just does not align with reality. Of course i could be wrong and you maybe can link me an absurdly good performing T19 100% delirious Inquisitor without Headhunter in 3.15.

In regards to crit from Inquisitor. Nowadays we get +2% base crit from armours, +2% base crit from Bottled Faith, up to i think 160% crit chance from diamon flask in league and crit clusters are point efficiency wonders. Its a good node dont get me wrong but it does simply not cut it in the overall scheme.

Inquisitor additionally has a identity problem with Instruments of Virtue and Instruments of Zeal they simply dont work well in a build trying to be both a self caster and an attacker.



Last edited by zzang#1847 on Oct 13, 2021, 6:54:32 AM

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