Juggernaut Ascendancy Total Rework
1. Unbreakable
Transcendence 2.Blood Armor 5%~10% gain body armour is extra life 3.Weapon Mastery You can equip two handed and shield same time. 4-Brutal Fury Gain Brutal Charge instead endurance charge +2 maximum brutal charges 5.Undeniable +500 to Accuracy Rating 2%~3% increased Attack Speed per 150 Accuracy Rating Gain Accuracy Rating equal to twice your Strength 6. Unflinching Gain One Endurance Charge when you are Hit +2 to Maximum Endurance Charges 30% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges 7. Unyielding 8% increased Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 6% increased Area of Effect per Endurance Charge Adds 3 to 5 Physical Damage per Endurance Charge 8. Unrelenting 4% reduced Elemental Damage taken per Endurance Charges 2% additional Physical Damage Reduction per Endurance Charge +8% to Chaos Resistance per Endurance Charge +300 to Armour per Endurance Charge 9. Unstoppable Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value 10% increased Movement Speed Cannot be Stunned Cannot be Knocked Back Last edited by Chavolatra#3732 on Oct 8, 2021, 9:08:57 PM Last bumped on Oct 12, 2021, 10:59:18 AM
This thread has been automatically archived. Replies are disabled.
|
![]() |
Agree compltely.
|
![]() |
" I really expect about buffs for Jugg =) |
![]() |
Lets not over do it.
Transcendence as a Ascendancy node alone wins the game. The rest implemented would mean 90% jugg played for 3.16. |
![]() |
I'd said no to brutal charges as it kind of takes away from the maven stuff which I think should be solid items for an endgame boss.
Blood armor is just bloat and doesn't fit the theme. Transcedence is already a keystone everyone can get so not a fan of that as well. Weapon mastery is really solid though. Jugg definetly needs something in the damage department and this could be great. Jugg needs some love though, Chieftain surpassed it with multiple reworks. And I believe it still has the least amount of passive nodes of any class.. well I guess Raider has 6 as well. |
![]() |
" Wishful thinking, never gonna happen. Though i like the optimism and creativity. :D Jugg is long overdue for rework. Last edited by TorsteinTheFallen#1295 on Oct 9, 2021, 6:35:51 PM
|
![]() |
" Maybe in next league,3.17 ??. |
![]() |
" Out of the given suggestions id say Transcendence for Juggernaut exclusively makes the most sense and id even advocate for it. Transcendence for only Juggernaut would give some identity to the ascendancy. |
![]() |
" Like you've said, it would be Jugg league/game then. But he really needs to stand out in defenses out of the box, because right now he's glorified small cluster jewel. |
![]() |
Currently Juggernaut is ***** and need a huge changes.
But GGG never really learn how to do the so call needs/buff. You should actually change, because otherwise you are destroying a lot of builds that were fine, just to balance that 1% of a OP builds in the suggested Class/Ascendancy. Juggernaut currently stand as how Berserker was at one point, totally garbage. Also Juggernaut in my mind should have been about One hand + Shield focused Ascendancy, as the image suggest. But why we are even wasting time to discuss such things, the game is a total mess, and not going to get fixed, neither sooner, neither later. Last edited by RoyalMarauder#1361 on Oct 11, 2021, 3:34:03 AM
|
![]() |