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remove +# life affixes from all armour types
Let's face it. When you get a piece of equipment, unless you are running Chaos Inoculation or some heavy energy shield based build which doesn't allow chaos to bypass energy shield, if your armour does not have a life affix, people will consider it trash.
That's why I'm advocating removing +# life affixes completely-- And instead making +# life "cooked in" to all armour types as part of its base stats. For example: A Simple Robe would give 10 life plus 1 life per item level. A level 1 Simple Robe would give 11 life, while a level 100 would give 101. Yes, that means with crafting, if you had wool shoes, wool gloves, a vine circlet, and a simple robe, all level 100, and they had stats similar to the simple robe example above, AND the items had NO affixes/suffixes, you could wear them and have +404 life. "That's game-breaking!" you say? No, it's not. In the very short term, it may make your second character in a league have an advantage your first didn't, but it wouldn't mean much later on. "But you could use orbs to craft these items and make them even better!" True. But with random crafting and an item level of 100, good luck creating anything a lower level character can wear AT ALL. You could even go a step further and say because life is a base attribute of these armour types, that quality would improve the life total just as it improves armour/evasion/energy shield. It's a thought, and it's something many games do when something is the default choice for most everyone in a game. You see? It wouldn't be a big deal. AND it would take away the stigma of an item not being good enough because NO LIFE. MORE items found randomly would have the potential to be much more useful. Last bumped on Oct 2, 2021, 6:14:16 PM
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+1
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https://www.pathofexile.com/forum/view-thread/2037371 Vouch Phrecia veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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I don't think this is game-breaking, but I think it's a bad idea. Directly tying how good an item is to its item level would make dropped items even more useless than they already are because now nothing below ilvl 100 has any value as a crafting base.
So you are in essence trying to solve a problem ("dropped rare items are bad") by making that same problem worse. |
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I don't feel it need be taken that far though the spectrum of itemization needs to be narrowed considerably and in some cases homogenized. This is something PoE never shared with D1 or D2.
There's no reasonable excuse for ilvl 84 gear to roll +13 Max life just as there's none for leather gloves to drop in a Red map. Homogenized / combined rolls play a part in this as well. How many players really go for an Influenced weapon? Not many and it's because there's only room for one Affix which is very specific to the build you're running. 5 of 6 slots are already baked in. "Never trust floating women." -Officer Kirac
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why does it need to be tied to item level? Why not just have it be a function of player level? Some base life + life per character level. More base life for more elite armor bases, other implicits for int/dex armors.
As you mentioned, if it were tied to ilvl it would be far too powerful for lower leveled characters. Within hours of a new league every player would have some garbage ilvl 80+ white armor trivializing the entire game. They would drop like candy for the racers and be sold at basically zero cost. I think it is a great idea to remove things from the mod pool and incorporate them uniquely into the specific gear piece itself, not even just life (ex: move speed on boots baked into the boots themselves, or flask effect on belts) Last edited by jsuslak313#7615 on Sep 30, 2021, 4:15:40 PM
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this just moves the goalpost. after life becomes implicit, players will just find another "must have" mod. then you'll complain again to make this new mod implicit. then players will find the next best mod. repeat ad nauseam. then we end up with every item having dozens of implicits, because they're all "must haves".
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Yes remove life from gear completely and incrase HP gain per level
Need more brains, exile?
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"Then complain that level 100 feels mandatory, and only rich people can afford it. |
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yes some stats are mandatory but part of that is becouse the rest are either weak in comparison or have some sort of cap.
personaly i would transfer some power from items to the skill tree, for instance half the amount of life we could get from an armor piece but then add small amounts of flat life to armor and eva nodes to make them more atractive. self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
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