Why artifacts should not be made untradeable !

I posted on reddit how much I love LOGBOOKS and all hell broke lose. I almost had to feel guilty about loving this game and not hating it for not being what it used to be. However, since I'm not a Chris Wilson follower I just found out that artifacts will become untradeable starting next league which I think is a big mistake !

Basically by making them untradeable I think you would be destroying one of the best game mechanics in years. And for what ? For some people complaining about picking the splinters from the ground ? Because it is my understanding everything you make auto pick becomes untradeable in the GGG philosophy.

Part of the reddit comments went like this:

- I just hate logbooks, but I'm glad somebody likes them because I love selling them.

- I hate farming for logbooks, but I'm glad somebody sells them because I love running them

- I hate running them, but I love rolling and haggling so I'm glad somebody loves running them so I can buy artifacts

Basically it all fit into place. It's the spirit I knew in PoE and it seemed natural. Everyone picks form the game the part they like and go with it. I personally put more than 200 hours this league just in logbooks. Others in haggling.

By forcing a closed loop where artifacts become irrelevant to those that do not want to haggle or reroll, but like to grind... you are basically killing everyone but probably 10%.

You had:

- the mappers which don't like logbooks, but hey... they will do the encounter because if they drop it's good money
- you had the grinders which sold the artifacts
- you had the currency swappers
- you had the rollers
- and you had the ones doing all the above... I wonder how many.

Basically, by removing 1 link you will be left with just the last category.

Further more, I heard Chris Wilson mentioning in the podcast (yeah, I did watch it when I found out about this) that GGG will never try to push the player to play a certain way. That's exactly what's happening. You are basically pushing me to spend the artifacts doing something I don't necessarily like or am good at. And once again, why ???

I finally found a mechanics I could introduce to my friends who do not spend so much time in the game or to the new players I am always trying to help. I was happy about it. It was simple enough for them to understand it and enjoy it. Not anymore.

Let me ask you something, does a new player know how to gamble? Does a new player (or casual player) know how to reroll? And what's a good item or base for that matter ? NO... it's like playing poker but without knowing the depth of it.... unless you get a 4 of a kind that screams in your face "I am good, keep me"....you will throw away very good items and get nothing out of it.

It's basically like crafting without knowing what you are doing. You might as well chaos the item and hope for the best. Old school way. That's not retaining new players.

Question: how many delvers are crafters? Probably none or very few. They are a link in the crafting process.

Same with logbooks... but no.... you want to close the loop. It's like telling delvers they can't sell their fossils anymore, they can just craft them... and sell their final product.

I heard a lot of people comparing artifacts with azurite. Nothing further from the truth. Azurite, after you finish your upgrades still have deterministic value whatever that may be, since they can be transformed in resonators which can be sold. However cheap.

In the same podcast Chris Wilson mentioned a few times the need for new players to have a deterministic value of items. That's what you had. A guy with a logbook had a 50c item. A guy with 5 burials had another 50c. It was deterministic and now you want to make it what ?

I am sorry, but I absolutely do not understand the need to make the artifacts untradeable.

All I heard was, my "hand hurts from picking them up" and "this does not add value to crafting". These are the two reasons I heard.

Did PoE become a crafting game or is it still a grinding game ? Because everything I hear lately is crafting, crafting, crafting and zoom, zoom, zoom

OMG you gave us the super crafting mode and you took it away... so this game is shit.

I'm honestly lost. Are all the changes centered around an elite 1% who need to make their first 3 mirrors in the first 2 weeks or else... Is everything about their their QOL ?

Best reaction I read on reddit was: "I just hate expedition mechanics! If the explosives were preplaced and I would just have to push the big red button, maybe I would have done it". I guess that sums it up.

You actually have a very nice game mechanic and experience in Expedition, suitable for a lot of players... Why the need to destroy it after just 1 league ?
Last bumped on Sep 22, 2021, 8:51:43 AM
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say a nice fank you to reddit who wanted to autohoover them.
age and treachery will triumph over youth and skill!
Well I don't mind them being untradeable, because I play SSF.

But, GGG didn't exactly say how they are going to reintroduce Expedition other than the autopickup and non tradeableness of the artifacts.
Maybe they change Dannig, so u can exchange unwanted Artifacts for others.

Otherwise I don't think it's a big thing. If u don't want to do certain activities, just skip the expeditions of those NPCs. U see Rog on ur map and don't want to craft with him, well ignore him.
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Mate, you missed the point. I love expedition, but I love most the planning of the route and executing the actual logbook (not the map encounters, they are ok, but they are short and don't have logbook suffixes).

I spent hundreds of hours executing logbooks and learning how to do it and literally had hundreds of thousand of artifacts. Don't get me wrong, I like the gamble part, the rolling and the haggle part... but I don't want to spend hundreds of hours spending my artifacts. So I sell them.

On the other hand you have players who literally like spending hundreds of hours doing just that. Rolling, gambling and haggling, but hate grinding for them. So they buy them.

By making artifacts untradeable you take the joy out of all of us and destroy a great mechanics.

I read a lot of opinions stating the following fact: "What does expedition bring to the game? Nothing!". Since it's not currency you can use for crafting... in their opinion it's NOTHING.

What does expedition bring to the game? An alternative way to get to the same items !!!

But apparently everything is not crafting centered simply sucks and should not be in core !

And I said to myself I won't go there... but with so many sites selling PoE currency for thousands of dollars one can only wonder ???... Is their voice really expressing concerns about the game or about a certain business going on?

I mean really... "OMG... you nerfed my build, I can't zoom-zoom-zoom the map in 7 seconds. It actually takes 15 seconds now!!!"... Hmmm... that doesn't sound like gaming anymore, that sounds like their job efficiency was altered!
+1 to literally everything OP said.

Expedition is my favorite new league mechanic in a long time, if it went core mostly as-is I would certainly set up my Atlas passives and watchstones to see as much of it as possible in the future.

I don't know that I'll hate the version they'll implement until I get my hands on it, but I'm certainly a lot less excited about it. It sounds like GGG is willing to ruin its core systems in the interest of catering to players who don't know what they want anyway.

Basically, exactly what happened with Synthesis.
the second, more important reason likely is, that every league mechanic is introducing new currency fragments.

they can't unleash them all on players so they change them into currency counters going up.

after all the shitstorms of this hateful and partly gaming averse playerbase, especially on anonymous reddit, ggg likely doesn't want to risk reviving the "greedy company led by a huge chinese tech giant" meta again by introducing a expedition stash tab.



age and treachery will triumph over youth and skill!
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vio wrote:

after all the shitstorms of this hateful and partly gaming averse playerbase, especially on anonymous reddit, ggg likely doesn't want to risk reviving the "greedy company led by a huge chinese tech giant" meta again by introducing a expedition stash tab.


Mate we already have an expedition stash for free. What are you talking about? It can hold literally hundreds of thousands of artifacts and 60 logbooks.
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tasemagu wrote:
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vio wrote:

after all the shitstorms of this hateful and partly gaming averse playerbase, especially on anonymous reddit, ggg likely doesn't want to risk reviving the "greedy company led by a huge chinese tech giant" meta again by introducing a expedition stash tab.


Mate we already have an expedition stash for free. What are you talking about? It can hold literally hundreds of thousands of artifacts and 60 logbooks.


it will be gone after the leage and your expeditions splinters will be integrated into the new counter system.

age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Sep 18, 2021, 8:45:42 AM
I do all of the above, but i definitely agree with this post. All the untradable systems in this game feel bad. like aisling slam, harvest etc, I mean if someone does not have any crafting experience its a completely pointless reward for that person.
Last edited by SmashinBob#4781 on Sep 18, 2021, 9:41:28 AM
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vio wrote:


it will be gone after the leage and your expeditions splinters will be integrated into the new counter system.



How do you know this ? Heist stash is still here ! Is it something official ??
Last edited by tasemagu#5803 on Sep 18, 2021, 12:58:16 PM

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