Eternal Youth
Yes, Eternal Youth. Let's talk about this keystone.
I've already heard its a niche keystone, that most top players aren't using besides a few. Still I'm going to theory build with it. Writing this mainly to mention, the fact, that their aren't many " energy recharge " passives to begin with on the entire tree. Theirs like 8 or 10 & they are split up across the top half, from left to right. Which isn't much considering how far they are apart. Even if you grab those 8, that still doesn't seem like it's enough to base a build around, shouldn't they have added more " energy recharge " ? Or is that all you need? I also know that it goes well with Wicked Ward. The only ascendancy that has 1 energy charge small passive, is occultist. Yet Eternal Youth, is suggested to do better with dodge builds. Any other mentions or advice, for Eternal Youth builds? 20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates. Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online. Last edited by PrairieTutanka#3123 on Sep 14, 2021, 12:26:41 AM Last bumped on Sep 14, 2021, 1:29:15 PM
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Have you considered looking into cluster jewels?
Also, there are a lot of recharge modifiers on items rather than the skill tree. |
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Fair enough, guess this build requires a lot of basic jewel sockets.
20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates.
Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online. |
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