Please FIX BLIGHT finally... Crashes, Bosses not stopping, splitted Bosses still one-Shotting Pump
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- Had 2 Crashes this League when clicking on one Tower to select a Tower (first one) - Bosses that "split" after been defeated still one Shot the Pump. Feels incredible unfair on lower DPS Builds to happen - Bosses can simply ignore you and walk over you and hit the Pump Feels amazing when you risk a death to Tank him and maybe save the encountter to have the Mob then downright ignore you - Mobs leaving there Lines and running all over the Map (according to Mini Map) - Mobs getting stuck in Blighted Maps - All Mobs of one Lane targeting you in a wall of projectiles with autotargeting alinment (Basically Shotgunning you down in ms flat even with Block or Dodge just by the sheer numbers of projectiles) Still feels like one of the most unpolished older League Mechanics... Last edited by Teigo#1907 on Sep 3, 2021, 4:55:22 PM Last bumped on Sep 5, 2021, 7:33:22 AM
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1) haven't experienced any crashes on blights, can't reproduce your issue
2) Bosses that split are still bosses...why should they do less damage to your pump? 3) The target of blights is ALWAYS the pump, not the player. If you don't taunt then any enemy's focus is going to be on the pump. 4) Mobs leaving their lines and flying around randomly I've seen before but never really paid much attention because they are usually very low life. 5) Mobs getting stuck? Isn't that a good thing with blight... 6) Don't stand in one place...ever. This is true of all mapping and most of all, maps with narrow corridors (like blight lanes). None of these are bugs, except perhaps #1 and #5, nothing that really needs fixing. You have towers to deal with harder enemies, if you aren't using them efficiently you die and your pump dies. That's what balances out the shotgunning, bosses, etc. It just sorta sounds like you don't like blight...skip em. |
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I indeed dont like Blight but thats not the Point.
And listed above are things I have "regularly" issues with when running Blights. And the Things mentioned to counter those issues, its not a lack of trying from my side. Sadly. Given, im not enthusiastic any more when trying to win an Encounter. But still, a lot of my losses feel either unfair, unbalanced or, well, unpolished tbh. Hence why this post is in this Section of the Forum, not the Bug Section. But yeah, bottom line: I dont like Blights very much. Making me even more nitpicky when stuff feels off in any form. Edit.: Most losses occure on not high dps charas for most cases. Or ones with ramp up time like stacking dot Builds. The Splitting Boss one is my most hated one too. When you just barely get the Boss killed in time to then just have him split in x-Pieces who all just still oneshot the Pump just feels absolutly unfair. Especially when it allready was a fight beforehand to kill him once. Often in those its only the Boss thats the issue as well. the rest of the Encounter was mostly easy to handle. Last edited by Teigo#1907 on Sep 3, 2021, 7:07:48 PM
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There is and has always been builds that perform better at certain content than others, and builds that simply cannot do certain content.
DPS (and speed)-check content (blight, incursion, breach, legion, etc.) have always been extremely difficult if not impossible to complete on low dps, or weak defensive characters or weak AoE characters You can reliably stun-lock an entire lane or multiple lines pretty easily with towers, allowing you to focus all your attention on one or two lanes at a time. On that stunlocked lane, you can build far-reaching high damage ice or fire towers to bombard the bosses long before they ever reach you. If you aren't dealing enough damage to stop the enemies reaching your pump, then blights at that level are just simply impossible for your build. I don't see this as unfair, unbalanced, or unpolished. It takes a specific set of skills planning to conquer, and that's what makes it VERY polished as a "side game". Of course I don't know your specific situations: how are you moving, how do you place your towers, how do you attack the enemies, WHERE do you attack the enemies, etc. There's so many things that you as a player could just be doing wrong in terms of Blight strategy. Blight is also notorious for backloading the difficulty: you could be doing perfectly fine, feeling awesome for the first 4.5 minutes of an encounter. Then, all of a sudden in the last .5 minutes everything you haven't noticed until the end converges and demolishes you. Without proper and constant tower placement and focus for less-than-godly builds, you are gonna lose and probably also die. Last edited by jsuslak313#7615 on Sep 3, 2021, 8:55:19 PM
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" My best guess is im treating it to much as any other League mechanic I encounter in Maps. Like a Breach or Legion. Which more or less requier the same Build strengths like mapping itself. In terms of those, Blight feels unpolished in my eyes. But yeah, seen from a different perspective its not the case. In Terms of Tower Defense ive played Games which behave a lot different then the PoE Version does to. Might not help my case either of it "feeling wrong". I will keep your tips in mind when I go for a more deep dive in Blight again! =) |
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hmm, to really get the most out of breach or legion you need drastically more power and aoe than you need in the map itself. Perhaps you only scratch the surface of these mechanics...
but its true that blight is "more" unique than those mechanics, and is just quite a bit different from normal poe play. |
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Only thing that really bothers me about Blight is that portals can still spawn practically on top of the pump. Whether you're on a build that excels at Blight or struggles with it, you're often just screwed when that happens. Especially so when it happens midway through the run and there are massive hordes closing in from all directions.
I do a lot of blighted maps, so I encounter that far more than I would like (with any amount higher than "never" being more than I would like heh). I have a pretty good sense of humor. I'm not German.
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Even my weaker characters can handle most blights with the right ring enchants and turrets. Enchants that improve chilling and tremor towers can drag the monsters to a virtual stand-still. This not only lets lower DPS builds kill them off, but protects the player from missile and AoE attacks.
Vaal Cyclone is another good way to control the monster pathing if you are really really tanky. As is any build with a high freeze chance on their skills. My Ice shot raider does not even need to use towers because she freezes everything solid. Frost shield and ice wall are also an excellent blight skills. People too often overlook crowd control. Last edited by Sabranic_SilverDeth#2793 on Sep 4, 2021, 5:24:24 AM
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For low DPS builds, towers are extremely important. If you have the towers set up right, you can minimize or even outright nullify the need for you to directly engage with enemies on the lane.
Here's a guide for it. I personally like to anoint my rings with +1 meteors and meteors leave behind burning ground. The burning ground is extremely strong and can damage enemies hiding in proximity shields. The +25% scout tower damage anoints are also okay if you can't afford the meteors, but minion towers shit up the game a lot harder than meteors, plus they can't hit enemies in proximity shields. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Sep 4, 2021, 11:40:04 AM
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agree with op
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