I made 6 builds and 6 fails..why? Tell me im trash GGG i want to hear it from you!

"
smtad wrote:
(a lengthy series of logical fallacies, divided into 3 posts for unknown reasons)


I really don't know what to say to even half of this, lol.

You claim that succeeding in POE requires 8 hours per day... but people kill endgame bosses in the first 12 hours of every league. If you can't reach your personal goals in 3 months, even just playing an hour per day, it means you set unrealistic goals for your level of playing ability.

You say you could self-improve if I gave you 100 exalts. Literal facepalm on this one.

You say spellslinger is a dead skill, when it's being used to great effect in the current league, even among SSF players, in a variety of applications of both supportive and primary damage setups.

You say looting T10 is more efficient than looting T16. This is the closest you came to being right, because it's true that looting very quickly is better than looting slowly while constantly dying. So if we operate under the assumption that someone's build and/or mechanical gameplay skill aren't good enough for T16 maps, then sure, T10 is definitely where they should be until they improve one or both of those things. This is the entire reason for having map tiers, after all: to lock players out of content their builds have no hope of beating.

I could keep going, but there are only so many ways I can say "this is pure nonsense."
Diversity now exists with uber gear, the massive tree no longer seems to matter for the most part (clusters dont count).

Any skill can be great with the right gear, but none seem that great without it.

Been downhill since lab and now have to play (aka beta test) new skills if we want to kill stuff.

Come one guys, give me a couple more weeks before finally finding a new game
Last edited by Chadwixx#5277 on Sep 4, 2021, 3:40:53 AM
There is no build diversity, everyone is playing sst and spectres.
"
smtad wrote:
No, many people like you declare 99.9% budils are workable is the mental trap.

The truth is that you have to play 8+ hours a day, spend more time playing game than doing your real job, and you'll probably make 50% builds viable.



Nearly every single thing you said in that reply is provably false.
"
smtad wrote:

We have jobs and our family. What "self-improvement" you said is no possible for us. We're not possible to play a game 8+ hours a day.

I know what self-improvement means, but I lack 100ex, do you want to give me?


1: Lower your expectations and accept the costs of a family. I have kids. That means I can't throw my entire life at the game. I accept this limitation. And I don't bemoan other people's ability to engage the difficult content more than me because I CHOSE TO GET MARRIED AND HAVE SOME KIDS. My son is more fun to take hunting than PoE will ever be anyways.

[Removed By Support]
Last edited by RoryF_GGG#0000 on Sep 4, 2021, 5:08:25 AM
"
plaguefear wrote:
There is no build diversity, everyone is playing sst and spectres.


Provably false.
"
ARealLifeCaribbeanPirate wrote:
"
smtad wrote:
(a lengthy series of logical fallacies, divided into 3 posts for unknown reasons)


You claim that succeeding in POE requires 8 hours per day... but people kill endgame bosses in the first 12 hours of every league. If you can't reach your personal goals in 3 months, even just playing an hour per day, it means you set unrealistic goals for your level of playing ability.
"


This is of course ssf you talk about are are you talking here about teams that feed 1 person in standard trade league?

"
dorkdude2 wrote:
POE is a hardcore ARPG game, get used to it.


PoE is amidst transition from ARPG to souls-like.
Was since mass movement skills introduction - this update just increased the tempo.
It's not about 'getting used to it'. It's about adapting to genre change (or leaving, as far as I can tell).
"
smtad wrote:
"
ARealLifeCaribbeanPirate wrote:

Even with the massive nerfs, there are very, very few builds that can't be made red-map viable at this point; even spellslinger has level 100 builds this league so it's not unplayable.

Loot T10 maps to level 100 is more efficient than looting T16 maps.

So level 100 doesn't mean anything. spellslinger is a dead skill undoubtedly.

spell slinger is not dead, its just tricky to pull off you will need -10 mana cost on 2 rings, amulet and then replica conquerors efficiency to pull it off
"
Mirror_Image wrote:
"
dorkdude2 wrote:
POE is a hardcore ARPG game, get used to it.


PoE is amidst transition from ARPG to souls-like.
Was since mass movement skills introduction - this update just increased the tempo.
It's not about 'getting used to it'. It's about adapting to genre change (or leaving, as far as I can tell).

id argue othervise since 2012 the game keeps getting easier and easier, rather than harder

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