Brittle Scaling

Simply put, does Brittle scale ever 1% or .1%. I'm looking at the Heist shield and want to know if the debuff goes up 1% crit every 20% effect or .1% crit every 2% effect.
Last bumped on Sep 6, 2021, 9:38:27 AM
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Actually it's 2500, but that's because the stat Brittle inflicts stores 100 times the value applied, so that it can hold 2 decimal places - so internally Brittle's maximum magnitude is 1500, which causes +15% to crit chance against the enemy - for general purposes it's simpler to think of it as 25 and ignore the extra factor of 100

from https://www.pathofexile.com/forum/view-thread/3123794

It is rounded to two decimal places. From what I could tell from screenshots, at least one decimal is also shown on the display for the magnitude of the ailment when you hover over the enemy.
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Actually it's 2500, but that's because the stat Brittle inflicts stores 100 times the value applied, so that it can hold 2 decimal places - so internally Brittle's maximum magnitude is 1500, which causes +15% to crit chance against the enemy - for general purposes it's simpler to think of it as 25 and ignore the extra factor of 100

from https://www.pathofexile.com/forum/view-thread/3123794

It is rounded to two decimal places. From what I could tell from screenshots, at least one decimal is also shown on the display for the magnitude of the ailment when you hover over the enemy.


Oh thank you! That is very helpful. I really didn't think they would go to the second decimal, but that makes it go up .5% additional crit every 1% increased effect.
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Aldonés wrote:
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Actually it's 2500, but that's because the stat Brittle inflicts stores 100 times the value applied, so that it can hold 2 decimal places - so internally Brittle's maximum magnitude is 1500, which causes +15% to crit chance against the enemy - for general purposes it's simpler to think of it as 25 and ignore the extra factor of 100

from https://www.pathofexile.com/forum/view-thread/3123794

It is rounded to two decimal places. From what I could tell from screenshots, at least one decimal is also shown on the display for the magnitude of the ailment when you hover over the enemy.


Oh thank you! That is very helpful. I really didn't think they would go to the second decimal, but that makes it go up .5% additional crit every 1% increased effect.

Since the base effect is +5% to critical strike chance, it would be 0.05% for each 1% increased effect, but every single percent point of increased effect would make a difference.
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Since the base effect is +5% to critical strike chance, it would be 0.05% for each 1% increased effect, but every single percent point of increased effect would make a difference.


/Facepalm

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