Early game upgrades and crafting-> Multi mod is too expensive and hard to access

For a long time POE has been suffering from currency inflation because huge amount of orbs accumulates during league are not consumed for the primary purpose:crafting.

A small number of players choose to craft powerfull items during league, it is too expensive and success is not guaranteed.

I think a cheaper metamods would be a good thing.
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Scarletsword wrote:
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Deadandlivin wrote:

I think one solution could be to reduce the price of metamods somewhat


'Prefixes/suffixes cannot be changed' can be used to force certain modifiers and the same goes for 'cannot roll attack/caster mods'. Metamods are extremely powerful and the 2ex cost is more than justified.

Just to give you an idea on how powerful this is:
Spoiler
Let's start of with 2 elevated modifiers that have been fused to one item with the help of an awakener orb.



Add metamod


Use harvest's reroll with new lightning mod - guaranteed res that can be switched to any other ele res


Add metamod


Use harvest's reroll with new caster mod - guaranteed additional curse


You can then finish the item with an Rank4 Aisling which is a repeatable 50/50 since you can always guarantee the additional curse mod and bench craft the last slot.


Do not touch existing stuff just because you don't understand it's power. Instead ask specifically for something that solves your problem.

Something like a new content similar to the labyrinth with a blessing font at the end that let's you add 1 of x modifiers that clearly shows you what you're adding to the item like a more powerful menagerie combined with a craftingbench.




I metacrafted this helm spending 1800 exalted Orbs during Heist by spamming Suffixes cannot be changed. I'm well aware off how metamods work.
I've listened to this last podcast..
Everything Chris said about items philosophy is just what made this game interesting for me and I do really, really hope that after the Harvest fiasco, GGG will stick to this philosophy.

Regarding multimod, OP explained very well why back then it seemed too powerful (and got nerfed indeed) and why now it doesn't look like it would be that powerfull even in its old form.. Because of the influence mods, awakener orbs and maven orbs..
This is the very best example to explain how far the game went into power creep...

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