Dodge Cluster Jewel: Aerialist / Untouchable / Darting Movements

Hi,
I'd like to suggest to rework (=buff) the small cluster jewel with attack dodge and its respective notables Aerialist / Untouchable / Darting Movements.
It is quite evident, that these skills are pretty much not used at all. On poe.ninja, each one of these 3 is used by less than 10 players of all 16,000 that are registered by the site and half are on megalomaniac jewels, so most likely just by coincidence. Basically 0.03% of players use one of the three.

I guess there are lots of other cluster notables that are scarcely used, it is good that there are better and worse ones. But I feel that especially the dodge-nodes are all rather bad and "not worth the cost" (i.e. 2-3 skill points + a lost jewel socket). Especially if you consider that you could just slot an abyss jewel with "2% chance to Dodge Attack and Spell Hits if you've been Hit Recently" which is not much worse considering the additional skill points you'd need for the cluster.

I'd really like to see more builds grinding hard in order to gain the currency to buy or craft elevated dodge boots with "+2% chance to max dodge".

Last edited by Nyalee#1624 on Aug 31, 2021, 1:16:33 PM
Last bumped on Sep 3, 2021, 9:39:06 AM
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I actually agree here.

That said, I think this is a result of dodge being pretty easy to cap these days, with Elusive, Elusive effect and whatnot. Spec'ing into dodge cluster jewels just isn't worth it from the get-go. But hey, if the notables were better, maybe it would be.

+max dodge or some form of actual mitigation would be nice, maybe "% of physical damage taken as cold damage"?
Bring me some coffee and I'll bring you a smile.
Well, if you disregard Elusive, it is actually pretty tough to cap dodge. Especially since they cut the flask numbers from 10% to 6% dodge.
However, I think it is good that dodge is something that is tricky to properly cap (like non-conditional), but imho cluster jewels should be designed around being one of the ultimate chase items, that give your build the edge, the last 10% buff, if you are into min-maxing. With this argumentation, the dodge cluster should be the natural endgame upgrade any dodge build should be working towards tp acquire and craft good mods onto. But currently this just isn't the case and I think thats a bit sad.
Last edited by Nyalee#1624 on Sep 1, 2021, 5:38:43 AM
+1. They should all be as strong as elegant form, and Elegant form should be buffed BACK closer to where it was pre-3.15. Maybe not all the way to 30% but 15% is super super low for the investment.

I think all sources of dodge on clusters should either: have equal parts attack and spell dodge (including the small nodes) or a large portion of one type of dodge a la atziri step level.

It also seems weird to me that gladiator has the whole spell block = attack block mechanic, but raider dodge node doesn't...they are basically the same mechanic except dodge is worse because you can't get a heal on dodge mod.
Cluster Jewels have kinda become problematically weak in general.

Their purpose was to help solve the passive tree crawl when Ascendancies were added but you generally need like 15-20ex jewels or the base passive tree is often better.

The only reason I'm using Clusters this league is for Stun immunity while Channeling.

I personally never used any small Cluster but %Life/ES or %Chaos + Divine Flesh even when they were stronger though. It's the only compensation of reliable defense going through jewels.

Everything else is chance based which is not so great.
"Never trust floating women." -Officer Kirac
^mostly disagree. MANY notables in clusters, especially large and medium, are uber powerful with nothing coming even close to them in the normal passive tree. The only barrier is usually getting an 8 passive version. But you can craft your own cluster for incredibly cheap, you can buy good clusters for incredibly cheap. Ofc there are some duds in there as well.

Most notably, elemental cluster notables are absurdly strong, in many cases TOO strong with no comparison to even 4-5 passive points spent elsewhere. For example, on an elemental damage cluster 6 out of 8 possible notables are ridiculously powerful with no comparison anywhere on the tree.

I agree the only weakness is small cluster jewels because you need to make up for losing a full jewel socket which can give you ehp + a lot of damage. No small cluster notable does that, they usually only give def OR offense which can be too much of a loss.
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jsuslak313 wrote:
+1. They should all be as strong as elegant form, and Elegant form should be buffed BACK closer to where it was pre-3.15. Maybe not all the way to 30% but 15% is super super low for the investment.

I think all sources of dodge on clusters should either: have equal parts attack and spell dodge (including the small nodes) or a large portion of one type of dodge a la atziri step level.

It also seems weird to me that gladiator has the whole spell block = attack block mechanic, but raider dodge node doesn't...they are basically the same mechanic except dodge is worse because you can't get a heal on dodge mod.


Nice comparison, haven't thought about this yet. The small dodge clusters would be a great opportunity to add some interesting effects to the dodge mechanic. Because the current stats (5% dex, some ailment avoidance, 30% evasion,...) are imho really uninspired and neither worth chasing after nor exciting.

If they added some previously unseen dodge interaction, maybe something in the likes of:
- dodge chance is unlucky for elemental hits & lucky for physical hits
- +5% max dodge chance & you take 20% of the dodged damage
- successful dodge cancels 1 elemental ailment
- gain a random charge if your dodge misses
- ...

just some random ideas
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jsuslak313 wrote:
^mostly disagree. MANY notables in clusters, especially large and medium, are uber powerful with nothing coming even close to them in the normal passive tree. The only barrier is usually getting an 8 passive version. But you can craft your own cluster for incredibly cheap, you can buy good clusters for incredibly cheap. Ofc there are some duds in there as well.

Most notably, elemental cluster notables are absurdly strong, in many cases TOO strong with no comparison to even 4-5 passive points spent elsewhere. For example, on an elemental damage cluster 6 out of 8 possible notables are ridiculously powerful with no comparison anywhere on the tree.

I agree the only weakness is small cluster jewels because you need to make up for losing a full jewel socket which can give you ehp + a lot of damage. No small cluster notable does that, they usually only give def OR offense which can be too much of a loss.


Do keep in mind it's build specific.

Elemental being able to apply Exposure for example. However if you take note of a physical build, esp melee. There isn't much there. Like I mentioned I'm only using Jewels so I could save an Ascendancy Passive to grab Immunity to Stun. A 2 notable 8 pointer hardly breaks even.

A 3 specific notably for Sword & Axe can be an increase but not much. It's 2% more than the Passive tree can give. The only true gain is Bloodscent and being able to then gain Rage.

Point being half these jewels are now held up by one, maybe two notables for 20ex easy. It's a 2% DPS gain before counting the Rage. At 30 Rage it's a 12% increase.

1 Notable doing all the work while the other two are just trying to break event.

You not only need 8 slot but 3 notables and 1 very specific notable something I only even bother to consider after having a 475 DPS Foil. They've become late-late-game.

I'd generally rather make a new build with that Ex.
"Never trust floating women." -Officer Kirac
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Xzorn wrote:

Do keep in mind it's build specific.

Elemental being able to apply Exposure for example. However if you take note of a physical build, esp melee. There isn't much there. Like I mentioned I'm only using Jewels so I could save an Ascendancy Passive to grab Immunity to Stun. A 2 notable 8 pointer hardly breaks even.

A 3 specific notably for Sword & Axe can be an increase but not much. It's 2% more than the Passive tree can give. The only true gain is Bloodscent and being able to then gain Rage.

Point being half these jewels are now held up by one, maybe two notables for 20ex easy. It's a 2% DPS gain before counting the Rage. At 30 Rage it's a 12% increase.

1 Notable doing all the work while the other two are just trying to break event.

You not only need 8 slot but 3 notables and 1 very specific notable something I only even bother to consider after having a 475 DPS Foil. They've become late-late-game.

I'd generally rather make a new build with that Ex.


This Thread is supposed to discuss the dodge cluster jewel. Please stay on topic - if you want to discuss some other game items / mechanics, do so in the respective thread or make a new one. Thank you.
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Nyalee wrote:
This Thread is supposed to discuss the dodge cluster jewel. Please stay on topic - if you want to discuss some other game items / mechanics, do so in the respective thread or make a new one. Thank you.


I was responding to someone else from my post saying "never used any small Cluster but %Life/ES or %Chaos + Divine Flesh even when they were stronger" In other words those are the only small clusters worth using. Buff dodge small clusters all they want. I'm grabbing HP or reliable DR.
"Never trust floating women." -Officer Kirac

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