Why does GGG always have to say fuck you to their players! Why?
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Heist was released about a year ago and it still has these observer totems that are completely unavoidable when playing a minion build. There is no counterplay or anything it's just one of those "fun features" spitting straight into the player's face! I really want to know why? Why do you think it is a good idea to publish unavoidable bs like this?
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung! torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" Last bumped on Sep 1, 2021, 3:55:58 PM
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That does suck. I didn’t realize minions still process those totems. I would say that the game has a lot of blocks for specific builds though. How well does a Flicker Strike build work in Delve for instance?
They should change minions triggering the totems though. That does seem like a good change. Thanks for all the fish!
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Heist was always terrible. It is the only content I no longer interact with despite it being one of, if not the, most profitable ones.
It was never fun. The grind to get your members up to scratch, the cluky mechanics... The game is too bloated and Heist to me is at the top of the please remove entirely list. |
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" This made me wonder why do I bother even picking up contracts and blueprints that drop. I can tell you why I started picking them up, I had this passing thought that I might sell them but I never have and probably never will. I need to just stop picking them up. Thinking about doing dumb stuff, I decided to play Incursion in standard past getting all the crafting bench options to get the level 7 for all masters Achievement. What a stupid idea. Oh well, I have my last needed room to explore in my current Incursion map. I'll finish that and then stop playing probably the second most profitable content. :-) Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Aug 31, 2021, 8:24:35 AM
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i havent touched heist since heist league...i know its profitable but meh...
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Why do Syndicate Operatives have absolutely no vertical angle to their attacks? Despite the visual indication secret police daggers are acting like a ground projectile and every mob staying one inch above the ground is safe from harm?
Why does GGG have steps in their game :( TLDR: Minions had, have and always will have the most bizarre bugs there is Last edited by Teplokot#7294 on Aug 31, 2021, 9:58:28 AM
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Also temporal incursions. The poorly designed timer ensures non-zoom builds 100% fail.
Since 3.5, PoE has been on a downward spiral in smart design. Every league has been marred by extremely poor thought designs, and game designed aim to frustrate rather than challenge. I’ve given Ggg benefit of the doubt over these years, but 3.15 nerf sealed their fate. Tencent needs to take ownership and lead game design going forward if they want PoE to have any future. |
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Hi
Simply, spam a desecrate spell into a totem's area. It works, if no, make 1-2 steps ( very gently ) forward and cast again a desecrate. After this,minions should destroy a totem. And again,again Last edited by Varan1971#6966 on Aug 31, 2021, 11:12:21 AM
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The totems don't proc on your minions. I play skeletons and I use them actively to kill the totems and I never get alert raised on them when the totems activate.
However, I have noticed that their detection hitbox may be larger than the visual effect may let on. I'm not sure exactly, but I've had some weird times where I had alert raised even though I never really touched the totem's visual effect. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" It started with Breach. Now we have Abyss, Incursion, Delirium, and Legion. All DPS checks that reward speed demons. As if speed clear wasn't being rewarded enough. I'd like if the timers were removed or made drastically longer. Remove those respective buffs from the Atlas passive trees in favor of something better. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Aug 31, 2021, 1:47:22 PM
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