[3.15] Standard :: Cannot mana-leech in 100% Delirious maps

I've run at least a few 100% delirious maps every league to do build testing. This 3.15 patch, I just found out a very weird bug that the 100% delirious prevents me to leech mana from monsters. Tried multiple 100% T19 maps (and wasted a lot of currency for nothing) just to figure it out. There is no way around unless grabbing an enduring mana flask, which is non-optimal for the ultimate challenge the game has offered.

I captured a video to demonstrate:
https://youtu.be/qbUL68jyfZA
- No non-mana leech mod.
- 100% Delirious map (T19) with scarabs and beyond mods.
- Mana leech node taken in the skill tree.
- No issue running Simulacrum.
- Skill: Spectral Shield Throw.

If you'd like me to provide other info, please feel free to let me know.

It'd be great if could take a look and fix it as soon as possible.

Best,
wolfie
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Last bumped on Aug 30, 2021, 9:49:24 PM
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WolfieNa wrote:
I've run at least a few 100% delirious maps every league to do build testing. This 3.15 patch, I just found out a very weird bug that the 100% delirious prevents me to leech mana from monsters. Tried multiple 100% T19 maps (and wasted a lot of currency for nothing) just to figure it out. There is no way around unless grabbing an enduring mana flask, which is non-optimal for the ultimate challenge the game has offered.

I captured a video to demonstrate:
https://youtu.be/qbUL68jyfZA
- No non-mana leech mod.
- 100% Delirious map (T19) with scarabs and beyond mods.
- Mana leech node taken in the skill tree.
- No issue running Simulacrum.
- Skill: Spectral Shield Throw.

If you'd like me to provide other info, please feel free to let me know.

It'd be great if could take a look and fix it as soon as possible.

Best,
wolfie


so you have like 126 mana unreserved, your spec shield cost 20 mana per cast + you have to pay the mana cost for the trigger in your left ring with every hit with only a 0.4% mana leech from attack damage......
lets not forget leech is based off hit damage and hes doing an ailment build with deadly ailments support highly reducing the hit damage.

.4% of your tiny hit damage is basically nothing, you are going to need more leech % if you want to use deadly ailments(like maybe take all 3 points of that wheel if not more).
To the 2 commenters above:

You made a wrong assumption. According to PoB, my character's mana leech rate is 210 which is more than enough to supply the attack rate of my shield throw attack. Attack damage DPS is 60,589.




Just to show how it actually works in-game. Below is a demo of the same character, but with a little bit less mana cap, against single target. If you take a look carefully you'd see that my mana leech is more than sufficient for my attacks.

https://youtu.be/ESm1UxHe8wQ
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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WolfieNa wrote:
According to PoB, my character's mana leech rate is 210 which is more than enough to supply the attack rate of my shield throw attack.

Testing with 100% delirious maps suggests the enemies have in the ballpark of 95% damage reduction. PoB does not automatically take this into account, meaning your leech numbers in such a map are about 5% of what's listed in PoB.

This is the reason you cannot sustain your attacks, it's per design and not a bug.
Last edited by twitticles#7701 on Aug 29, 2021, 10:33:29 PM
The character leeched mana just fine in wave 20 Simulacrum which is also a 100% delirious content.

https://youtu.be/ZDcxPh0DHkY?t=135

FYI, I brought many poison-based attack characters to 100% delirious content in the past. But only having a problem with the current one.

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This is the reason you cannot sustain your attacks, it's per design and not a bug.


Apart from what I discussed earlier, let me ask you one question. If a design discriminates certain build types, i.e disabling its ability to seamlessly perform its function that would have no issue performing otherwise, is it a good design?
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
--
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WolfieNa wrote:
The character leeched mana just fine in wave 20 Simulacrum which is also a 100% delirious content.

https://youtu.be/ZDcxPh0DHkY?t=135

FYI, I brought many poison-based attack characters to 100% delirious content in the past. But only having a problem with the current one.

"
This is the reason you cannot sustain your attacks, it's per design and not a bug.


Apart from what I discussed earlier, let me ask you one question. If a design discriminates certain build types, i.e disabling its ability to seamlessly perform its function that would have no issue performing otherwise, is it a good design?


"in the past"

you mean where player damage was double what it is currently, most builds saw a roughly 50% loss of power in 3.15?

also you are hardly investing into mana leech, when your doing content with high damage reductions your hit damage is insufficient... also why hide your characters now when they were public before?

... also I didn't state it before but your video isn't showing all map mods(list likely cut short for space reasons by GGG UI design), as I know beyond + endurance charge on hit doesn't give that much quant or packsize, you can also clearly see your hits barely do any damage or aren't connecting which is why aren't getting leech in that situation.

lets take a look at those metamorphs mods why don't we, armoured(so taking even less damage per hit, this would be very noticeable with low damage per hit), evasive(so more likely to avoid your attacks), resistant to chaos/elements(so taking less damage if you were doing those types), endurance charges(from map mod, so even less damage taken) and who knows what other defensive stuff going on that we can't see from the truncated map mod list.
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WolfieNa wrote:


Apart from what I discussed earlier, let me ask you one question. If a design discriminates certain build types, i.e disabling its ability to seamlessly perform its function that would have no issue performing otherwise, is it a good design?


That is not the issue here. If you want to give "feedback" regarding game design, please do that in the feedback section.

Also you still didn't answer that you understand that there is now a extra mana cost to your build in regards to the trigger in your left ring !!.
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Also you still didn't answer that you understand that there is now a extra mana cost to your build in regards to the trigger in your left ring !!.

Were you not trying to understand the point I tried to make? My char can leech mana in other 100% delirious content (wave 20 simulacrum) just fine. In addition, please do not try to be condescending here.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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