Difference between regular content and expedition content is to high

I apologize in advance because there might be already other threads on this, that I didn't find and lot of people already talking on this subject.
So back to the topic.

I for most of the part find myself often avoiding the expedition content.
My issue with it is not necessary that it is to difficult, but that the mobs can be way to tough compared to others.
Immunities excluded, there are still often enough mobs that can take a ridiculous amount of damage compared to the rest.

Like I said before compared to regular content.
For example level 72 can be way harder then level 82.
It makes you avoid it because if you are unlucky, you get a group that is close to unkillable, which results in a extreme long battle and even can result in multiple deaths.

I don't think it was a mistake to make it harder.
I just think it is to often enough a to big jump.
Last bumped on Sep 8, 2021, 11:34:48 PM
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Even if you aren't giving them a damage immunity, if you tag damage reduction, dodge, block, resists and regen they might as well be immune. When I don't overdo it on those they don't feel unreasonably tough, that's probably why you didn't find much discussion on the subject, when they're too tough it's usually a player error.
Wish the armchair developers would go back to developing armchairs.

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I mean in comparison with the rest of the available content.
Just comparing monsters of equal level with each other, I feel like the expedition monsters are on another level.
It might be intentional but the downside to it is that it makes it less attractive to take the risk.
When I am close to leveling, I avoid the nodes. The expedition monsters don't see like a larger jump than normal league monsters absent the mods. If you start hitting nodes, then you should read them carefully and think through all the ramifications.

And yeah... might take... a whole 45 seconds!

God forbid you interact with the league and game content! The horrors!!!

But in seriousness, don't hit the nodes that will cripple your character, and you'll see that they are about on par with most league monsters - and waaaaaaay less beefy than Syndicate or Heist.

And, I'll note that the nodes are not a terribly big deal. 300% of sub-5% chances to drop? Are you really losing that much if you let a few of the more dangerous nodes go?

Probably not.

Focus on the ones that won't make the fight unwinnable, they're effectively free bonuses.
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mar0deur wrote:
I mean in comparison with the rest of the available content.
Just comparing monsters of equal level with each other, I feel like the expedition monsters are on another level.
It might be intentional but the downside to it is that it makes it less attractive to take the risk.


Their power level (ffs) seems to be somewhat between a Vaal Influenced enemy with no nodes and a Sirus Influenced enemy with nodes, and honestly that feels pretty much okay to me...

The most important thing is keeping an eye on invalid nodes to me; since my build only deals poison damage, for instance, I am always on the lookout for fire, cold or lightning immunity: extra drops from monsters that will behave exactly the same as without it? Count me in... And then, now and again, I try my luck with a modifier that is more punishing like 100% shock chance.
Sorry guys I figured out it is much hard to explain than I thought.

In general it is fine so far just now and then you get outliers.
Then it is like you one hit everything but on a specific pack you do less then 5 % damage. I mean it is a huge jump which makes it risky. Then I am mostly like should I or should I not risk it.

Difficulty I think it not the issue by itself, I think the issue is that it is mixed in with the rest. And then just don't match or fit in.
Last edited by mar0deur#4393 on Sep 8, 2021, 8:16:52 AM
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mar0deur wrote:
Sorry guys I figured out it is much hard to explain than I thought.

In general it is fine so far just now and then you get outliers.
Then it is like you one hit everything but on a specific pack you do less then 5 % damage. I mean it is a huge jump which makes it risky. Then I am mostly like should I or should I not risk it.

Difficulty I think it not the issue by itself, I think the issue is that it is mixed in with the rest. And then just don't match or fit in.


They only get like that because you make them that way. I find it refreshing that GGG gave us the ability to tailor the encounter's difficulty.
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Sabranic_SilverDeth wrote:
I find it refreshing that GGG gave us the ability to tailor the encounter's difficulty.


Absolutely. This league mechanic is great and this is a big part of it.

Another big part is Rog. I hope they will be wise enough not to change anything about him. But also the three others are really useful, so I hope they will still be a part of the campaign in 3.16 and not appear in maps only.

Otherwise mad ssf players, well - at least one.
obey - consume - marry and reproduce - submit - watch t.v. - trust the internet - conform - do not question authority - sleep - buy - do not think - die
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Force always attracts men of low morality. - Albert Einstein
Last edited by ___Hengist___#0189 on Sep 8, 2021, 11:39:27 PM

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