Vendor recipe for divine orbs.

Hello, the problem is simple but very frustrating. Just sold a couple six-link items to vendor,instead of getting 2 divines got 2 or whatever chances. Please just fix the recipe to not be able to give chances when multiple 6link items are involved in the exchange. 2 chances or whatever i got are NOT 2 divines. I get that i can just trade them one by one to get the divines,but what is even the point of having the option of selling 6linked items and getting chances? I would think that if the person playing would want to sell the divines and get some gear for themselves,this type of stuff would really cripple their gearing for some time,as a couple divines are a good amount of chaos orbs to start a build off the ground. Thank you.
Last bumped on Aug 17, 2021, 11:30:08 PM
This isn't a tech issue.

There is nothing to fix. You had items with the same name, and the chance orb recipe take priority. That's why you got the chances. Next time, sell them one at a time. Also, the recipe is for ONE 6 link item for a divine, not 2 will give you 2 etc.
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"Your mother was a hamster and your father smelt of elderberries!"
Last edited by Aragorn14#7418 on Aug 17, 2021, 8:29:09 AM
So what you're saying is you would at some point take a 1 chance orb instead of 2 divines? What i'm saying is just make it so if i have a few trashy 6l,just let me sell them at once and not get 1-2chance,but get the divines for each 6l i put into the exchange. There is no possibility anyone takes 1 chance for 2 6linked items instead of 2 divines. It's a very simple QoL feature that i am sure is not hard to change. I would understand if the exchange would give me 40chance per 6l item i've put into the trade window,let's say i just need a bunch of chances and dont need the divines or dont want to trade divines into chaos. But when we're talking 1 chance for 2 six-links,come on man.. I'm not saying it's a bug,i'm saying it would be a good QoL change,to not have to separately trade every 6l that drops in corrupted maps. Plus there's always the issue of trying to get stuff done faster,so going back to hideout,selling quick and finishing the map to go do irl stuff. Just like it happened to me like 20min ago. So to put it simply - your answer 'sell them separately' is of no help to this issue i posted,as noone would ever take 1chance over 2 divines. And this would be a very good and simple QoL feature,unless it is impossible to code or something. And another thing about 'ONE 6link for a divine,not 2 will give 2 etc', selling 6 socket non linked items gives 7 jewellers per 6 socket item,i dont see the problem with making 6 LINK selling for 1 divine each,as,for the n'th time - noone takes 1 chance over 2 divines.
No, what I am saying is, this isn't a tech issue and it isn't broken as you claim.

The chance orb recipe takes priority. IT HAS ALWAYS been like this. The recipe for a divine is ONE six link item. Not 2 for 2 divines, not 3 for 3 divines, ONE.

You put in (2 or more) 6 link items into the trade window that "breaks" the divine recipe, ESPECIALLY if they (or multiple items) both have the same name.

Again, there is NOTHING broken. Just because you want something to work a certain way doesn't mean it's broken. You want something changed, go complain in the feedback forum. There is NOTHING wrong with the way it works now. You just didn't pay enough attention to what you were doing. What I want out of the transaction is irrelevant. If you don't want the possibility of getting chance orbs, then follow the recipe.
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"Your mother was a hamster and your father smelt of elderberries!"
Last edited by Aragorn14#7418 on Aug 17, 2021, 9:06:14 AM
Show me where i said it was broken? Maybe this isnt a tech support issue,and i posted in the wrong place,but that is all you would need to do - tell me post it there or there,because this or that. Instead you're starting an argument with the stance 'its always been like this,sell them separately' as if its not an easily fixable problem for it to act the same as 6socket=7jewellers.I said it would be a very nice QoL feature. Just right now finished a map,traded in 3 6sockets,got 21 jewellers,never needed to trade them in separately,not even a single thought crossed my mind that i will get almost nothing instead of a good amount of jewellers orbs,because that is simple QoL,i get to the vendor i ctrl-click,and accept trade,knowing ill be fine. So again - it would be a QoL improvement to make 6links act with divines same way the 6sockets act with jewellers. And don't even start with this stance of me being 'i want it this way so do it the way i want it to act' or whatever. Im posting something i consider to be a small issue,that can be fixed to add QoL to the game. And what you're doing is telling me the same thing,which doesn't make any sense if you just turn your brain on and think if you ever want 1chance instead of 2 divines or 2 chance instead of 4 divines. 'It has always been like this' is an absolutely null argument. If it has been like this it doesn't mean it is good. Again - i would understand,if trading in multiple 6l would give dozens of chances for each one of them,but 1 chance per 2 6l items is absurd. Not paying attention? Sure,because i was in a hurry and didnt expect getting nothing instead of 2 divines,which could be very useful or at least traded in for a couple dozen chaos orbs. And i am not someone that 'goes fast brrr' or whatever. I go in a moderate speed,with only 30% movement increase or however much i have. And when i go to sell the 6l for divines,i expect divines in return,just like the 7 jewellers for 6sockets,simply multiplied by the amount of such items i put into the trade window.
This gets the same response as people saying players scammed them. No you scammed yourself. You saw the offer and accepted it. There is not a bug, you put items in the window that equaled an orb of chance, not 2 divine orbs, because there is no 2 divine orb recipe.
I told you EXACTLY how the game works. You can expect whatever you want to expect. The recipe is going to stay the same, ONE 6 link for ONE divine. Period, end of story, full stop, do not pass go. You aren't the first person, nor will you be the last, to complain about this.

You can sit there and rage all you want. It is what it is. If GGG hasn't changed it by now (since the start of the game), then I doubt that they will. The only thing you can do is to go to the feedback forum and go complain there about QoL or whatever.

Good luck.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"Your mother was a hamster and your father smelt of elderberries!"
thread now moved to correct forum section.
"
Aragorn14 wrote:
I told you EXACTLY how the game works. You can expect whatever you want to expect. The recipe is going to stay the same, ONE 6 link for ONE divine. Period, end of story, full stop, do not pass go. You aren't the first person, nor will you be the last, to complain about this.

You can sit there and rage all you want. It is what it is. If GGG hasn't changed it by now (since the start of the game), then I doubt that they will. The only thing you can do is to go to the feedback forum and go complain there about QoL or whatever.

Good luck.



'Period, end of story, full stop, do not pass go'...Honestly,from the way you're writing your responses,it seems you're the one raging out. If it didnt and wont get fixed - whatever,i posted what i wanted,because i consider it to be a small issue that is fixable. But you really give out the feel of.. 'dont care about anything,it is the way it is and its not gonna change'. Which is sad. People complained about a lot of stuff,and over the course of the leagues,a lot of it got fixed. Im posting this hoping this will get looked at too,and maybe they will think the same way as me and others - getting the amount of divines multiplied by the amount of 6links is not different from getting 7jewellers for each 6socket.
"
jbabel1012 wrote:
This gets the same response as people saying players scammed them. No you scammed yourself. You saw the offer and accepted it. There is not a bug, you put items in the window that equaled an orb of chance, not 2 divine orbs, because there is no 2 divine orb recipe.


I am not trading with a human being,that has the ability to scam or manipulate in some ways. When i trade with people even for the simplest of things,i always and i mean always double and triple check. When im trading with a shop,im expecting the same behavior as with everything else. What i am saying is - its ok,i will know from now on,that i have to trade the 6l items one by one,even though it was very normal by me to simply assume,that trading in 6links for divines acts the same way as trading in 6sockets for jewellers. What i am just proposing is making the divine 6l recipe act the same way as 6socket jewellers recipe. I dont think thats too much to ask,even though as i understand it has been done before.

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