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V3n05 wrote:
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RitualMurder wrote:
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Haqutta wrote:
I believe Chris Wilson's role as CEO of GGG, along with any social/family life he may have, limits his play time that would put him on par with a significant portion of the player base. Therefore, I challenge Chris Wilson to actually play the next league (at least 6 weeks) as much as he can while balancing his work and social/family life. What will be Chris Wilson's experience be against often repeated design goals of being challenging, rewarding, and fun? What will Chris Wilson be able to achieve? Will he even see a Maven fight? Will he be able to create a build, given the limited time he has available, capable of achieving anything of substance?
I think it is time Chris Wilson gets out of receive mode, where he relies too heavily on feedback, either internally, from streamers, or the community as a whole. Play the game Chris Wilson. Ask yourself, "Was that fun? Is that the gaming experience you want your player base to have?" I think you will be disappointed in your experience, but I could be wrong. Take the challenge and make me eat my words. Tell me you loved it, found it appropriately challenging and rewarding, and that perhaps POE isn't for me. I will even reply to your post and acknowledge I was wrong and take the community flogging for making such a challenge.
he doesnt want what we want
he wants masochist mode
most of us dont
So what if Chris wants masochist mode? Big whoop. Are you complaining about all the players who went SSF, HC, SSFHC, or Battle Royale?
What other people enjoy doesn't affect what you get to play or enjoy.
Or, you just simply didn't understand Chris on Baeclast, (if you even watched it), and automatically assume that's what he wants for the game and players, in which case you're wrong
They are already voting with legs and vallets. See how fast online drops in this "new vision" league. Tho its only part of it, but..
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Posted byDarkJen#6961on Aug 16, 2021, 6:09:15 PM
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Phrazz wrote:
As I see it, PoE is a little bit too dependant on gear, while D2 fits into the other end of the scale.
For a lot of people, progressing your character to do harder content - to get better gear - to keep progressing your character, is key in games like this. Progression is really the bread and butter of ARPG's, but the game should push/encourage you to always improve your gear.
D2 is much more balanced, while you can beat it with crap gear it will take you hours to get through world stone keep, with some classes it will be easier, with some harder. But with gear upgrade you'll do it faster, you'll feel what you are progressing. And to clear p8 cows fast you'll need very good gear. And you actually have places to farm gear like meph for starter uniques, pindle and pits or tunnels for rare uniques, tower for low runes, LK for hi runes, cows for bases, you can farm even nightmare for skillers, sojs, even HoZ is a nightmare item. Gear upgrades let you farm faster and more efficiently.
While PoE have content which requires gear it missing the part where you getting gear to progress, like you farming one area to get to another, more hard area which can drop upgrades to push further. Not counting Quarry of course which got nerfed every now and then.
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V3n05 wrote:
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RitualMurder wrote:
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Haqutta wrote:
I believe Chris Wilson's role as CEO of GGG, along with any social/family life he may have, limits his play time that would put him on par with a significant portion of the player base. Therefore, I challenge Chris Wilson to actually play the next league (at least 6 weeks) as much as he can while balancing his work and social/family life. What will be Chris Wilson's experience be against often repeated design goals of being challenging, rewarding, and fun? What will Chris Wilson be able to achieve? Will he even see a Maven fight? Will he be able to create a build, given the limited time he has available, capable of achieving anything of substance?
I think it is time Chris Wilson gets out of receive mode, where he relies too heavily on feedback, either internally, from streamers, or the community as a whole. Play the game Chris Wilson. Ask yourself, "Was that fun? Is that the gaming experience you want your player base to have?" I think you will be disappointed in your experience, but I could be wrong. Take the challenge and make me eat my words. Tell me you loved it, found it appropriately challenging and rewarding, and that perhaps POE isn't for me. I will even reply to your post and acknowledge I was wrong and take the community flogging for making such a challenge.
he doesnt want what we want
he wants masochist mode
most of us dont
So what if Chris wants masochist mode? Big whoop. Are you complaining about all the players who went SSF, HC, SSFHC, or Battle Royale?
What other people enjoy doesn't affect what you get to play or enjoy.
Or, you just simply didn't understand Chris on Baeclast, (if you even watched it), and automatically assume that's what he wants for the game and players, in which case you're wrong
the point is he isnt looking at the game like the rest of us
he plays it and sees it as too easy too rewarding so whats the point in him playing to understand how we all feel
he doesnt feel the same way
he doesnt want the same things
so having him play the game in its current state accomplishes nothing
he is clear about what he wants
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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Posted byRitualMurder#3177on Aug 16, 2021, 6:59:28 PM
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SpacePilot3000 wrote:
While PoE have content which requires gear it missing the part where you getting gear to progress, like you farming one area to get to another, more hard area which can drop upgrades to push further. Not counting Quarry of course which got nerfed every now and then.
I think i have around 3000 hours in D2:LoD, and I think a lot of people have an overly romantic view on the gear progression. I'm not saying it isn't better than the current progression void in PoE, transitioning from yellow maps to reds, but...
We're comparing apples to donkeys here. While most "runs" in D2 were defined within the story mode, even though we're talking about the "third difficulty", we're comparing it to PoE's endgame. And PoE's endgame is designed to be a grind, it's designed to be "open", in contrast to D2's "endgame", that cosists of a couple of scenarios/runs.
Does PoE lack a better deterministic approach? Maybe. Can PoE's gear progression mid-to-late maps be better? Arguably. Should the quality of drops in PoE be increased? Most definitely, and as far as I know, they are working on the latter, which may help the other points too.
But in regards to D2, doing low-level content over and over and over again, as people did with Quarry in other leagues, is not my idea of a good nor interesting approach to gear progression. I always HATE the idea of doing Quarry runs can even compete with doing similar content closer to your level.
Bring me some coffee and I'll bring you a smile.
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Posted byPhrazz#3529on Aug 16, 2021, 7:39:42 PM
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Phrazz wrote:
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SpacePilot3000 wrote:
While PoE have content which requires gear it missing the part where you getting gear to progress, like you farming one area to get to another, more hard area which can drop upgrades to push further. Not counting Quarry of course which got nerfed every now and then.
I think i have around 3000 hours in D2:LoD, and I think a lot of people have an overly romantic view on the gear progression. I'm not saying it isn't better than the current progression void in PoE, transitioning from yellow maps to reds, but...
We're comparing apples to donkeys here. While most "runs" in D2 were defined within the story mode, even though we're talking about the "third difficulty", we're comparing it to PoE's endgame. And PoE's endgame is designed to be a grind, it's designed to be "open", in contrast to D2's "endgame", that cosists of a couple of scenarios/runs.
Does PoE lack a better deterministic approach? Maybe. Can PoE's gear progression mid-to-late maps be better? Arguably. Should the quality of drops in PoE be increased? Most definitely, and as far as I know, they are working on the latter, which may help the other points too.
But in regards to D2, doing low-level content over and over and over again, as people did with Quarry in other leagues, is not my idea of a good nor interesting approach to gear progression. I always HATE the idea of doing Quarry runs can even compete with doing similar content closer to your level.
quarry runs got dumpstered this league
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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Posted byRitualMurder#3177on Aug 16, 2021, 7:46:36 PM
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RitualMurder wrote:
quarry runs got dumpstered this league
" ...as people did with Quarry in other leagues
I'm well aware of that, which I view as a very good thing.
Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Aug 16, 2021, 9:07:12 PM
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Posted byPhrazz#3529on Aug 16, 2021, 9:06:43 PM
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Phrazz wrote:
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RitualMurder wrote:
quarry runs got dumpstered this league
" ...as people did with Quarry in other leagues
I'm well aware of that, which I view as a very good thing.
as do i
i never did that gimmicky shit
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Posted byRitualMurder#3177on Aug 16, 2021, 9:08:46 PM
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Jerle wrote:
Chris is no longer a programmer in the context of GGG. He is a senior decision maker - the ultimate one where the buck stops. So there is some sense in what the guy is saying even if it isn't entirely accurate - there is definitely the perception that Chris is putting more resources in generating more mtx than trying to improve aspects of the game that has been complained about for years.
You should consider not even responding to idiots that attack the messenger, rather than the ideas and facts they present.
Nobody in management/design has gotten a character to Red maps in HC or SSF in years and years.
This isn't going to change. Nobody at GGG plays the game, and they don't have to.
Chris' vision is for the number of people currently playing, about 88,000, to be the average.
He's not going to add any QoL features, ever. The game will never have newb-friendly features, the game will never be designed by gamers.
Does that make the game not fun?
No, ofc not.
Will it ever grow like it would if EA or Activision owned GGG? Nope, never.
Last edited by Orca_Orcinus#3543 on Aug 16, 2021, 10:47:58 PM
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Posted byOrca_Orcinus#3543on Aug 16, 2021, 10:47:38 PM
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