A Cool Adjustment To The Camera Angle Faceing Mobs

Haha I assumed this idea would be portrayed in different ways.

The type of rpg does change a fair bit with the controls, so maybe just more view of the distance whilst zoomed in not much, enough for a ranger to pin some mobs or a shadow to dart in and carve them up from a nice distance.
I did think about the over the shoulder thing, but getting jumped from behind with out being able to move the camera with the mouse would hurt.

I put those pics as an example because they were different zooms without the actually camera directing facing over the shoulder, because the camera was still in the middle of the screen in enough view for the player to reach every angle with a click of the mouse no need for spinning the camera around, to adjust for new foes.

I actually was however putting the idea out there for not a full view but somewhat more of a landscape view for rangers and some fun ;). I even thought about markers in the screen to point out enemies off the screen, whilst being zoomed in and simply being able to shift click for archers to shoot off into the direction of the marker (on our zoom that we already have) but yet this could be a distraction, and I see some other possible flaws.

However I have understood and still do that this idea would have to be played upon in a fashion that it would not change the overall controls, major aspects or gameplay of the game

Although thanks for the feedback its pretty cool to see people are thinking along the same lines and ideas are being thrown around in our brains :)

cheers
Last edited by Heltkrazy#7496 on May 14, 2012, 7:32:23 AM

Report Forum Post

Report Account:

Report Type

Additional Info