I think controlled destruction support must be buffed
Even in Ultimatum it had 3% usage. Meanwhile, Arrow Dancing sits at the respectable 0.1%.
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" Yeah, well, with the way this league is I think we'd see 0.5% if there was no SST. Percentages aside, I think we should put into perspective what the keystone is intended for. Arrow dancing and some other keystones aren't supposed to do anything special, and RT is a general purpose keystone. The problem is it's pretty much used just for bleed and maybe impale, and that's a very niche use considering that nothing on that keystone specifically interacts with bleed or impale. It's a part of the bigger problem I mentioned on the first page. Nobody played bottom-left side of the tree because there was no crit there, then it got crit, but then people complained there's no accuracy there, so it got accuracy too and ultimately people just play crit with their direct damage builds because why not. That was my whole point, if setups that should use RT aren't attractive, then you can make RT attractive. If it's linked with EO in some way, you're giving people another scaling option, not as powerful as crit, of course, but it would have a very low opportunity cost so it frees a lot of build real-estate to use on something else. You get where this is coming from? I want people to use that keystone for more things because it could be used for more things, it wasn't designed to be niche and certainly doesn't have to be. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Aug 10, 2021, 11:39:08 AM
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Seems like such an insignificant problem. Let's make a keystone not used in the way you want it used slightly better even though it still would not be a good option for what you want it to do.
Last edited by Johny_Snow#4778 on Aug 10, 2021, 11:41:47 AM
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I'll beg to differ there, non-crit builds that don't use some auxiliary damage mechanic virtually not existing in the game is a problem, and not a small one. Giving RT synergy with EO and Controlled Destruction or improving it in other ways wouldn't fully solve the problem, or the underlying issues it points to for that matter, but it would be a step in the right direction.
In any case, it could add something we currently don't have to the game. And that's my problem with the Instruments passives I mentioned, if they could be used in the intended way, they would add something new to the game, the way they're currently used is just an extra to the same old, tired builds. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" RT is kinda meaningless for CD support, CD only works with spells |
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" Yes, that's what the thread is about, how to improve CD. " Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" A weapon crafted affix is much more powerful than keystone did make sense. Which keystone can give you power more than 129% local physical damage? Last edited by smtad#6581 on Aug 10, 2021, 3:27:49 PM
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