I think controlled destruction support must be buffed
80% less critical strike chance it's too much, even on non critical builds with 80% less critical chance from Controlled Destruction, Elemental Overload activates too infrequently (~3 times per map). It must be 50-60% less critical strike chance, i think.
Last edited by Obl1terator#5385 on Aug 10, 2021, 3:03:32 AM Last bumped on Aug 10, 2021, 3:26:19 PM
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The change to less crit chance was good, as crit builds using it before was ridiculous, but yeah, it could use a bit more work.
- If non-crit is supposed to compete with crit at least a bit, the multiplier should go up some more, also, no good reason it should affect only spells - However, they can't buff the multiplier as long as it affects dot on some spells - For a non-crit build I imagine Elemental Overload and this support should play well together So, maybe something like this 60% more hit damage no extra damage from critical strikes So, you can trigger overload reliably and it's a great support for non-crit attacks too. Maybe also change its stat requirement to int-str and introduce some new support for dot if needed (less hit damage, more dot damage or something), to compensate for the removal of this. I'd also change RT to no extra damage from crits while we're at it, just to open up more potential interactions, but as long as it's this easy to stack accuracy I don't expect it will be popular. Dunno what could make it attractive, maybe something like 'your hits always inflict ailments', so if you have 5% chance for blind, bleed, poison, impale or whatever, that becomes 100%. Its drawback affects spells so the benefit should maybe also do so to some extent. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Aug 10, 2021, 6:53:32 AM
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EO isnt meant to be triggered by the mainskill in most cases
it offers a lot of cost efficiency for its power the change to CD was needed and make sense RT needs some love though a single crafted modifier (hits cant be evaded) is more powerfull than the keystone,which imo shouldnt be the case |
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Is it? Suppose you are playing a DoT build, would you sacrifice a weapon affix or a skill point?
Last edited by Johny_Snow#4778 on Aug 10, 2021, 9:52:49 AM
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" depends on the build there arent many builds where RT would make sense (other than a stepping stone until you get more passiv points) non crit elemental attacks build would want EO,means no RT as you said Dot builds would want it,but for these builds the craft is easier and stronger since they dont really feel the lose of the affix this would leave pure phys non crit builds an impale build maybe,but these builds might have to travel there which makes it cost a lot more points RT is extremly niche maybe a different location could improve its value i must admit though i mostly play Witch,Ranger,Shadow and sometimes templar so i´m not very familiar with RT builds |
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" I mean, it can be triggered by main skill just fine. Most of the time it isn't because its main use was always boosting elemental dot, where you don't need crit anyway. I expect that keystone was designed primarily as a crit alternative, which means it hasn't been used as intended. It's something you see pretty often, things that were designed a certain way aren't getting much use unless players find some other way to use them. Recent case in point - poenjinja says there are exactly 4 inquisitors at level 94+ that use instruments of zeal, all of those four are straight casters that are triggering it just by using an attack skill for movement. That ascendancy branch was intended to enable playing an attack-spell hybrid but it was designed in a way that makes it way too easy to just tack the passive on a pure caster and call it a day. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" Is it? 16% of the highest level peeps use it. This is not extremely niche. Looking at some people's posts, RT is so bad it is physically painful to look at it. The reality is different. |
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" Just curious, have you checked who's using it? :) If you haven't, please do Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Aug 10, 2021, 10:33:43 AM
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I already said DoT builds. Is there anything else?
Last edited by Johny_Snow#4778 on Aug 10, 2021, 10:44:27 AM
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" DoT builds is putting it generously. It's pretty much SST gladiators, which are one of the current FOTMs, hence 16%. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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