"Money" exchange rate at shops needs work
Hey all,
Been playing for a month now, and I'm loving it, even the bartering system, but there is one part of that that needs fixing (IMO). For context, the exchange rate to buy money items at shops is pretty well fixed: 1 portal scroll = 3 wisdom scrolls 1 transmutation orb = 7 portal scrolls 1 augmentation orb = 4 transmutation orbs 1 alteration orb = 4 augmentation orbs ... and so on. But there aren't corresponding "recipes" for selling money items... or if there is, they are usually daylight robbery: 1 wisdom scroll = 1 wisdom fragment (1/5 value) 1 portal scroll = 1 wisdom scroll (1/7 value) 1 transmutation orb = 4 wisdom scrolls (4/21 value) 1 augmentation orb = 1 wisdom fragment (1/420 value!!!) 1 alteration orb = 4 wisdom scrolls (4/366 value) 1 blessed orb = 1 wisdom fragment (Can't even calculate!) To me, it feels like walking into a shop and asking for change from a $100, and the shopkeeper gives you four $5 notes, and you're supposed to be ok with that? I'm also pretty sure it means that it is never worthwhile identifying items (unless you intend to use them), because you'll never recoup the cost of using a precious wisdom scroll. So, I'd like to suggest that whatever exchange rates are set for buying money items is reversed exactly for selling money items... which makes sense in the currency exchange sense. Otherwise, if people think the shopkeeper should still make some profit, it'd still be ok if the ratio was reduced by one (eg. 1 transmutation orb = 3 wisdom scrolls). Whatever way, I think this really needs to be fixed! What do you guys think? This thread has been automatically archived. Replies are disabled.
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Thing is i have never sold an orb or higher ones before. Only thing i sold was portal scroll since i do not really use them and you get 1 wisdom scroll. I am pretty happy with it.
And if i wanted to get specific orbs, well i will just follow the special recipe the game has. There is no need to sell a higher value orb to get a lower value one. Best alternative i will do is to ask in global chat who wants to trade. Just my thoughts though. No food in fridge... Beer it is.
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If I get a bunch of Alchemy Orbs, I would like to get in a vendor and exchange those for any of the other orbs, based on a fixed amount set by the game.
The same for all other orbs. The game has to have one recipe of every type of orb and allow the player the choice to choose that type of orb for any other kind of orb, given an specific exchange ratio. Right now getting the "1 wisdom shard" standard, due to "lack of recipe" its a blatantly fail/omission on the developer. Way to do a halfassed feature design... Want to make an innovative currency system? Dont push it with your belly. Put the time and effort into it, so it makes sense. Right now its does not feel organic and natural like a normal gold system. You put stuff, you get an equivalent of gold. Now you put stuff and you DONT GET AN EQUIVALENT VALUABLE. You get "error! error! no recipe found! take this wisdom shard" WHAT THE FUCK? RAAAAAAGE! Right now, there is no way for the vendors to feel more like robots. The deals are horrendous and its the developers who are responsible for offering a manual recipe for every possible transaction. The system is too binary. Either 1 or 0. Or you have a recipe or you dont. Or the item meets the threshold or it doesnt. There is no in-between. Thats why its not organic and natural. Its not just the recipes that are lacking. Its that the system has a core issue. There is only one possible payout chosen by the game. Even when multiple recipes conditions are met. And the player has no choice on the matter. I just got this Divine Orb, that is highly valuable, why the fuck cant I exchange it for other less valuable orbs AT MY CHOICE? Then, what do we have? Nothing. No recipe. Because the design couldnt overcome this hurdle yet. Think of it as Exchange Place, Bureau de Change, Casa de Cambio. Get one to exchange any Orbs into Orbs of Chance, another that exchange any orbs into Orbs of Alteration, or Orbs of Alchemy... Just allow the player to click wich orb he wants and the games work the exchange. Putting all my orbs on the tabble and getting wisdom shards does not cut it. I put some stuff on the vendor and I WANT SOMETHING BACK THAT MAKES SENSE. Dont know how but go fix it, the idea for this currency system was not mine, the hot potato is with GGG. Right now its half assed to say the least. Go fix it. No pay out, ridiculous mismatched pay outs are insulting. You cant jump the shark on this one. You made the baby, now you go and raise it. "It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
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" You do realize this is a beta... right? |
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/FACEPALM.
"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
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" Very legitimate points. I never sell items that need to be identified anymore unless <4 spaces or I need them. I really, really <3 the system in place, everything feels useful, even if just to sell, but the numbers need tweaked at least a little bit. I have +51% rarity +18% quantity right now, and have to sell other orbs to keep up enough wisdom shards/scrolls to ID everything I get. |
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" Your post deserves as much facepalming as his. I'd like to explain why you're wrong, but I'm too lazy for that and it's been explained so many times already. Mentioning exchange rates while speaking about vendors is already a mistake... Even "money" in the thread title shows that the OP is doing it wrong, before even starting his post. I wonder how you can say all these things while being an alpha member. It looks like you don't understand the game at all... I do agree that there is a need for more recipes, not for orbs, but for gems. There is no real useful way to sell gems at the moment, it's not like amulets and rings are really rare. The system is nearly perfect for early levels, but not for high levels. edit : " I have to answer this : use a gold system and you get vendors that feel more like robots... Actually, everything you suggest feel more like robot. Build of the week #2 : http://tinyurl.com/ce75gf4 Last edited by zriL#4590 on May 23, 2012, 7:33:24 AM
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There are several types of player hats:
1) Hardcore 2) Casual 3) PVPers 4) PVMers 5) Users 6) Followers 7) Leaders 8) Collectors 9) Traders 10) Tweakers 11) Fanbois There are more than this but that gives you an idea. Every player can have more that 1 HAT on at any time. LIMIT their persepctives, limit their player base. OS: WinXP SP2 32bit
CPU: Athlon 64 X2 3800+ Ram : 4GB Kingston PC2-6400 5-5-5-18 Mobo: Abit KN9-Sli (NF570-Sli chipset with Realtek Audio) GPU: ATI HD4670 1GB HD: Maxtor 20GB - OS - Seagate 500GB - Games / Storage / PageFile Network / ISP: Wired / Cox Cable |
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"I see no problem with the current 'exchange rates'. Trading in this game is meant to be Player <--> Player. Vendors are meant to be used sparingly and as a last resort, thus the abnormal exchange rates. Also, if the exhange rates were to be normalized, then GGG is imposing value ratios on currency instead of letting the values be determined by players. Personally, if I had it my way the vendors would give every currency a contradictory exchange rate. For example: 5 Jewelers = 1 Chromatic 5 Chromatics = 1 Jeweler 5 Fusings = 1 Alch 5 Alchs = 1 Scouring 5 Scouring = 1 Chance 5 Chance = 1 Blessed 5 Blessed = 1 Fusing 5 ALterations = 1 Transmute 5 Transmutes = 1 Augmentation 5 Augmentation = 1 Alteration And so on and so on.. To defend the use of such a system it could make sense in the lore/story of the game. The inhabitants of Wraeclast have different uses for these 'currencies' than you, being a foreigner, an outsider. The vendors notice that you have a need for such items and so they gouge the crap out of you. |
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" Do you even realize how irrelevant the crappy exchange rates will be once the developers add a decent Auction House to the game? |
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