Lancing Steel + The Saviour crashes
Got the same issue, quite annoying.
Never had issues with crashes and it started shortly after I got the sword. Crashing without Sniper's Mark active. However I'm running Fork at the moment, will test without it and see if it's better. | |
Happens to me with or without Sniper's Mark or any form of Fork/Chaining. Very annoying! Disabling Sound Effects seems to work but perhaps it's placebo?
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Is anyone getting this crash when they turn sound off?
Does the audio start to stutter before the crash occurs? | |
I'm also crashing when using the savior sword with shattering steel. Happens randomly throughout combat. No error messages or anything, just a full on client crash.
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" As mentioned before, when I disable the sound in the config file the game is running better than ever. Not a single crash or fps drop. With sound effects volume on it's stuttering and crashing shortly after. |
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" The moment i turned sound effects off via the config file no more crashes |
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" When I disabled sound effects it did not stop the crashes entirely, it only reduced them significantly. |
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The crashes for me only happen in conjunction with The Savoir. Shattering/Lancing steel without the savoir do not crash my client. However, equipping sniper's mark will still stutter the audio and cause FPS drop. Again, that's a slightly different effect from sudden crash to desktop with the Savoir equipped.
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Hi Jatin,
The audio does stutter very briefly before crash. For me, the time period between the audio/screen messing up and a full freeze is about 2 seconds. My system is very powerful and runs the rest of the game flawlessly so I don't think my computer itself is locking up or anything - I think it's an actual engine bug. CPU: Ryzen 5900X GPU: RTX 3080 RAM: 32GB Running on a WD_BLACK SN750 NVMe™ SSD | |
" Yes and yes. It happens for me with Shattering Steel even if I disable sound with --nosound or by editing the ini. As an example, when I attack a pack of monsters and use Call of Steel, the audio distorts/crackles for about ~1 second and then the game crashes straight to desktop with no error in Client.txt (or crash dump file). |