Izaro damage

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LaserVonRekyu wrote:
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sidtherat wrote:
1) Izaro is much easier played SOLO. why? because then you KNOW where the splash is going to be. if there are two of you - you kinda never know. thats why i no longer run 'accidental' golems - they also make manual dodging much harder

2) Izaro is a 100% mechanical fight. 100%. you can do it - reliably - with 1HP. it might sound harsh but fire up a normal lab (so he cannot kill you) and check his movements for 10 minutes. youll easily see the patters (whooping FIVE of them). you can beat this fight without movement flask, without flasks at all, with slow reflexes. you just need to learn the fight. you kinda skipped the learning part by blasting him in 3 seconds (this part of recent nerfs GGG did right..)

3) i cannot imagine a build that has so bad damage at lvl 70-80 to require 60 dodges of 'slash'es. i kinda wonder how is your build going to perform in real content (uber lab is EASY and has very low dps requirements)


Yes there are ways to do it "easier" by removing allies and friends. Thats fine for me to pull it off. What about my 57 year old dad? He plays too, and doesnt like to solo these fights. we are forced to solo this content and make ourselves weaker to improve the gameplay?

100% mechanic fight? So if I practice really hard, I will be able to do the content I hate the most with my eyes closed the once per league. Until I naturally forget and have to practice it again for next league. Yes you can do this fight easy if you fight him all the time, but you cant do this with pure reactions.

60ish 1shot attacks. The slash is one of at least 3 attacks that 1shot. I have to assume every attack he does is a 1shot. What is the point of having damage reduction if it cant prevent a 1 shot from a non-reactable attack in mandatory content?


it will take you less than 15 minutes of:
a) 'fighting' him in normal difficulty learning his patterns. there are ~5 patterns, one (wide slash or slam depending on a weapon) is deadly. the rest is perfectly tankable
b) reading on mechanics (the 'adds'). there are certain combos that ARE dangerous and you should prevent them from maturing. i assure you, it can be done with each and every of these

15 minutes. and youll never have problems with him again.

other than that - if you die to his other attacks, your build 'is not there yet'. seriously.
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LaserVonRekyu wrote:
I have 4100hp and 583 ES from an aurabot. I have 83% phys reduction. Izaro put me to 100hp in a single hit, multiple times in the fight. This means his attack hit me for 27,000 phys damage before reductions.

Izaro has several attacks that occur far too fast to react to, or go in unexpected directions due to multiple players.

The only way to survive this and get the mandatory ascendency skills is to run crazy levels of dodge/evasion or kill him before he does anything.

This is not a fun mechanic to be punished for pure dodge RNG after wasting 10+ minutes running to him.

These attacks should be made so players can react to them, or not deal 27,000 base damage. Why the hell does he hit that hard.


Everything related to the Labyrinth is pointless, it will be removed from the game when POE 2 comes out so just ignore how unbalanced it is for some builds.
Mathils actual cat
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HDTanel wrote:
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LaserVonRekyu wrote:
I have 4100hp and 583 ES from an aurabot. I have 83% phys reduction. Izaro put me to 100hp in a single hit, multiple times in the fight. This means his attack hit me for 27,000 phys damage before reductions.

Izaro has several attacks that occur far too fast to react to, or go in unexpected directions due to multiple players.

The only way to survive this and get the mandatory ascendency skills is to run crazy levels of dodge/evasion or kill him before he does anything.

This is not a fun mechanic to be punished for pure dodge RNG after wasting 10+ minutes running to him.

These attacks should be made so players can react to them, or not deal 27,000 base damage. Why the hell does he hit that hard.


Everything related to the Labyrinth is pointless, it will be removed from the game when POE 2 comes out so just ignore how unbalanced it is for some builds.


Oh thank god. That actually solves the problem.

As for the other answers. The problem is it is mandatory tutorial content. I shouldnt have to practice for hours(yes HOURS to learn the subtle early indicators before the obvious ones hidden behind all my visual attack clutter) every single league. Even with that, I can still get 1 shot because it targetted a zombie while I was in a duo. The answer is not to "play it solo" If that is the answer then it is bad game design, and the reason I made this thread.


I am annoyed when Sirus 1 shots me with a DIE blast. Sirus however is an endgame boss. He SHOULD be scary to fight and have attacks that 1 shot you. I wish I had a practice mode so I can learn that fight without loss of exp and drops.
Izaro however, is mandatory tutorial content that you fight once per character. He should never 1 shot a tanky class with an attack that is unreactable without practice like you were aiming for a 1CC Touhou run.

He's really nothing special. I kill him every league with all his buff up. He has very specific attacks for each of his weapon sets and people probably just haven't actually seen him get to use them before.

I was talking to someone last league who didn't know he used different attacks per weapon.

I was talking about how he is actually pretty decent boss design because he's dynamic each day. They knew his buffs changed but had no idea his weapons and attacks changed also. I was saying it would add flavor to Conquerors but he's never been a tutorial. That's just power creep for ya.
"Never trust floating women." -Officer Kirac
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HDTanel wrote:

Everything related to the Labyrinth is pointless, it will be removed from the game when POE 2 comes out so just ignore how unbalanced it is for some builds.


Do you have a source as to where you heard this?

As far as I'm aware it will still be there in the PoE 1 campaign, I'm just not sure what they're doing for the PoE 2 ascendancies, if there will be trials in the other campaign as well or if they actually confirmed a new system is coming.
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jerot wrote:
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HDTanel wrote:

Everything related to the Labyrinth is pointless, it will be removed from the game when POE 2 comes out so just ignore how unbalanced it is for some builds.


Do you have a source as to where you heard this?

ON Exilecon GGG said that in PoE2 will be an alternate way to get AP
"War's over, soldier. You just don't know it yet. Everybody lost."
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Nishrek wrote:
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jerot wrote:
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HDTanel wrote:

Everything related to the Labyrinth is pointless, it will be removed from the game when POE 2 comes out so just ignore how unbalanced it is for some builds.


Do you have a source as to where you heard this?

ON Exilecon GGG said that in PoE2 will be an alternate way to get AP


An alternate way doesn't mean it will be any more easier.
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."

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