Izaro damage

I have 4100hp and 583 ES from an aurabot. I have 83% phys reduction. Izaro put me to 100hp in a single hit, multiple times in the fight. This means his attack hit me for 27,000 phys damage before reductions.

Izaro has several attacks that occur far too fast to react to, or go in unexpected directions due to multiple players.

The only way to survive this and get the mandatory ascendency skills is to run crazy levels of dodge/evasion or kill him before he does anything.

This is not a fun mechanic to be punished for pure dodge RNG after wasting 10+ minutes running to him.

These attacks should be made so players can react to them, or not deal 27,000 base damage. Why the hell does he hit that hard.
Last bumped on Aug 10, 2021, 12:28:20 PM
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Izaro can do very high damage.
It depends on the weapons Izaro is using too.

And I understand only partly when he will do that.
That's the reason I run Lab 4 only a few times every year and so I have forgotten even some things I knew some times ago.

BUT I guess:
You don't know how physical hits and armour works?
Read wiki!
Big hits need about 5x as much armour to reduce damage by 50%!
It's not like Diablo2.

And maybe it's some other kind of damage.
Without a combat log it's difficult to know.

If your phys dam reduction is "real" and not the defense calculation based on your armour and "average" hits ... then I don't know.
Let's be clear there are some modifiers that can buff Izaro to be less of a fair fight, but they can be avoided.

I would like to hear first what were the first two encounters with him buffed with and did you let him get maximum benefit from them to get keys.
Also what weapon setup did he have that day?

Essences are a bit brutal sometimes, especially if he manages to get an ailment onto you. Curses are the other thing that can make for an quick death, so are charges on him. Also party play is brutal in terms of damage scaling on bosses.
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LaserVonRekyu wrote:
I have 4100hp and 583 ES from an aurabot. I have 83% phys reduction. Izaro put me to 100hp in a single hit, multiple times in the fight. This means his attack hit me for 27,000 phys damage before reductions.


No thats not how armor works and most of your phys dmg reduction will be armor.
Never trust the tooltip on that number, because its calculated with the dmg of a trash mob in mind.

The bitter reality is that armor can only mitigate 10% of its numeric value tops.
So if you got 10k armor the best it can do is mitigating 1k phys dmg. The rest will hit and likely kill you.


In case you are using PoB you can simulate this by typing the estimated dmg number into the "Enemy hit dmg" box in the config tab. In case you do in fact mostly rely on armor for phys mitigation, be prepared to watch this number going down significantly.
The only way to make armor somewhat more reliable against hard hitters like Izaro is the "Unbalanced Guard" keystone which basically doubles your armor value but caps it mitigation at 50% max, which means you´ll take more dmg from smaller hits but less from hard hits.

Other than that, Endu charges and Fortify will be your best friends and even then the golden rule of PoE applies: Dont get hit ;)
The ingame estimated physical damage reduction said 83% reduction. I had at least 26000 armor and was in range of my aurabot. I dont understand how we are expected to get mandatory ascendancy skills without playing russian roulette with evade/dodge mechanics. This wasnt so bad when I played a class that killed him instantly and only needed to dodge 1-3 attacks. My current build however lacks damage, so it takes time to kill him. I have to dodge over 60 of these 1shot attacks that are not fun. I can react as fast as 0.1 seconds including recognition, mouse movement, click and/or dash. Izaro still hits me with this. How the hell is my 57 year old dad supposed to dodge that?

No idea if he uses a curse. Never seen him do between 1 and 2000 damage outside of green deathball splash. I had expected to see his damage become manageable with real armor.


"I would like to hear first what were the first two encounters with him buffed with and did you let him get maximum benefit from them to get keys.
Also what weapon setup did he have that day?"

Key buffs? I run lab only for ascendency because it is mandatory. Love the lore, loath the gameplay because it is the some of the worst poe has.

Wait a day? This happened for 2 days straight during league start. I cant "run and hide" just because he pulled out a 2 handed sword. his attack hits 1/4 of the map without enough warning to react to it. If you have him surrounded by minions, you have no way to know where that wave of "return to start" will be aimed.

You really haven't a single on how your defenses work do you? Like whatever you just said is false in every way single possible.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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LaserVonRekyu wrote:
...
If you have him surrounded by minions, you have no way to know where that wave of "return to start" will be aimed.



While defenses and tactics are a subject to discussion this one thing is a problem that is plaguing PoE for a long time now. Very little visual clarity if using minions of flashy skills, heck even clusterduck of monsters can obfuscate their own attacks just by sheer volume of effects on screen.

So far the answer was to wipe out all mobs 2 screens away with one click of a button and phase break bosses for added comfort, but if GGG really wants to bring back any tactical aspect to gameplay visibility is the first thing they should change to even enable other tweaks.
Last edited by respon#2182 on Aug 2, 2021, 4:19:42 AM
1) Izaro is much easier played SOLO. why? because then you KNOW where the splash is going to be. if there are two of you - you kinda never know. thats why i no longer run 'accidental' golems - they also make manual dodging much harder

2) Izaro is a 100% mechanical fight. 100%. you can do it - reliably - with 1HP. it might sound harsh but fire up a normal lab (so he cannot kill you) and check his movements for 10 minutes. youll easily see the patters (whooping FIVE of them). you can beat this fight without movement flask, without flasks at all, with slow reflexes. you just need to learn the fight. you kinda skipped the learning part by blasting him in 3 seconds (this part of recent nerfs GGG did right..)

3) i cannot imagine a build that has so bad damage at lvl 70-80 to require 60 dodges of 'slash'es. i kinda wonder how is your build going to perform in real content (uber lab is EASY and has very low dps requirements)
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sidtherat wrote:
1) Izaro is much easier played SOLO. why? because then you KNOW where the splash is going to be. if there are two of you - you kinda never know. thats why i no longer run 'accidental' golems - they also make manual dodging much harder

2) Izaro is a 100% mechanical fight. 100%. you can do it - reliably - with 1HP. it might sound harsh but fire up a normal lab (so he cannot kill you) and check his movements for 10 minutes. youll easily see the patters (whooping FIVE of them). you can beat this fight without movement flask, without flasks at all, with slow reflexes. you just need to learn the fight. you kinda skipped the learning part by blasting him in 3 seconds (this part of recent nerfs GGG did right..)

3) i cannot imagine a build that has so bad damage at lvl 70-80 to require 60 dodges of 'slash'es. i kinda wonder how is your build going to perform in real content (uber lab is EASY and has very low dps requirements)


Yes there are ways to do it "easier" by removing allies and friends. Thats fine for me to pull it off. What about my 57 year old dad? He plays too, and doesnt like to solo these fights. we are forced to solo this content and make ourselves weaker to improve the gameplay?

100% mechanic fight? So if I practice really hard, I will be able to do the content I hate the most with my eyes closed the once per league. Until I naturally forget and have to practice it again for next league. Yes you can do this fight easy if you fight him all the time, but you cant do this with pure reactions.

60ish 1shot attacks. The slash is one of at least 3 attacks that 1shot. I have to assume every attack he does is a 1shot. What is the point of having damage reduction if it cant prevent a 1 shot from a non-reactable attack in mandatory content?
But it is clearly possible to react to those attacks, he might not be able to do so in his current condition, but a game usually is designed around a certain type of playerbase.

A product unless CUSTOM TAILORED isn't made for a unique customer. It is to fit the broad spectrum of the audience playing it, your dad apparently does not fit into that criteria, so how about you carry him through the boss by killing it while he waits in the room before?
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