Fix unkillable monsters in Expedition
As the title says, obviously, fix. the. unkillable. monsters. in. Expedition.
Remove the regeneration modifier completely, delete the code, put it in a bin and forget about it. You can't have monsters that cannot be stunned, slowed, chilled, that run 3 times as fast as the player character and can hit you from outside of the screen for rippy almost 1 shot damage every time. Last bumped on Feb 3, 2023, 4:56:28 PM
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I am in red maps and haven't found an unkillable monster. What do they look like?
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Have had it happen several times... I think its a bug when you pick a location thats too close to one of the immunity posts and the game thinks you choose it.
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I came here looking to find out if I was the only one. They get about half dead and regen to full in a second. Nothing could get it past half health before it just zipped up on to full.
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There are NO bugs with Expeditions. YOU create the unkillable monsters. I'm pretty tired of hearing players cry "bug" or "unfair" when the mods are literally right in front of your eyes to read. GGG is not responsible for YOUR laziness.
The mods are very clearly spelled out, and you choose which ones are stacked upon another. No one is forcing you to choose specific mods. You can check ont he bottom right all the modifiers that you selected to make sure you didn't actually pop an immunity. If you don't want monsters that "cannot be stunned, chilled, frozen, run 3x as fast, regenerate, resist damage" etc. then don't select them! The difficulty stacks FAST! Low dps builds might have trouble running even just 2 remnants. So run 1! Last edited by jsuslak313#7615 on Aug 1, 2021, 3:19:33 AM
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The 30% regen over 1 second every 4 seconds is busted for some runic monsters. Was very careful with my choices yesterday as I was doing my first ilvl 83 logbook. There were 2 BLUE mobs that it took me about 5 minutes to kill.
Yes, I can read. And yes, I chose mods that only allow me to actually finish the zone. Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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Hi, i am not playing the league yet, but i have a question
I know some monsters have up 75% block & 90% elem res. Is it possible for a rare to have block + elemental resistance + regen ? |
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" Yes, and immunity to: - critical hits - physical damage - cold damage - lightning damage - cold damage - chaos damage - all ailments oh and also they can be given chance to dodge You just have to pick and choose what to give them, and nothing stops you from making the monsters immune to any kind of damage you can dish out |
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How about you don't CHOOSE to fight the immune monsters?
Why is that hard????????????????? Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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As someone mentioned the Regen mod is quite busted.
There are also a few overtuned base enemy types when they pop up rare. It doesn't matter how mild your monster mods at times because they're rare and roll their own mods also. One time I had to kite a Reap using rare out of the site so I could loot it because it would just two shot me and it's Reap so not like I could really do much about it. Funny thing is due to Slayer leech sword n board Blade Flurry I didn't even notice until it was just that mob left. "Never trust floating women." -Officer Kirac
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