Ascendancy Labyrinths are too long and not forgiving
" Accurate if you only have 1 standard character and never play in leagues. Anyway, the difficulty is not my point. My point is the insta failure upon ONE death/disconnection/pc crash/desync and the LENGTH you have to redo afterward. Not hard, just risky, not fun, tedious. I have started 3 characters this league. Last league I created 6 or 8. The system give you 24 slot for characters by default. "You only have to do it once" is really not putting it in perspective in this matter. |
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Of course this is all personal preference and totally subjective but I feel like the lab is one of the very few moments in this game where risk and reward are actually well balanced. I really get something from the lab that is very useful to me.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 |
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Either OP is a time traveler and he means the initial version of the lab or I am missing something.
Lab is not great, but what individual element of this game can be called that? Right now you can get first 3 labs with pretty much any build using a movement skill and a minimal understanding of its mechanics. Is it rewarding? For ascendancy points, very much yes, but only once. Uber lab is a little bit more complex and chances are if you are not trading and want to minmax your build you will be seeing it a lot for enchantments so more chances to rage and hate it. Lab chests are very mixed bags. Either you get some uniques, currencies. chest full of corrupted jewels or trash not worth mentioning and there is hardly any middle ground due to predefined chest types. So I don't think that the lab in its current form is too long. Rewards are mostly skill points and enchantments with chests just being thee like a lottery ticked you didn't want but got for free so might as well check. The biggest problem is enchantment hunting in uber lab. There is just too much RNG for it to be anywhere close to reasonable experience if you don't want to trade. |
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the only thing that really changed are the anti curse flasks for ulab
i´m actually very happy with the balance changes,the exception to this are the cruse flask changes (after the change to 4 sec on removing an aliment and arctic armor buff) and the nerfs to movement skills now that we have less flask charges and nerfed flasks/dmg we need to be able to use movementskills to actually dodge stuff luckily they didint touch lightning warp paired with less duration and quality the gems its imo by far the best movement skill atm |
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I don't like the lab... but it's part of the game. Since it's part of mapping as well, it's going to be part of PoE 2. So come to terms with it. They made it a bit better when they gave us the ability to use an offering to force a trial. So they haven't forgotten the Lab and are working on making it less frustrating.
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" Yes, GGG has made many many very significant changes to Lab over the years making it less and less sad. Even very little things. For example at the end of a trial when you touch the trial complete monument the silly thing would pop open on the screen showing the progress on trials completions. This was very irritating if monsters were still running around. I noticed that the monument no longer pops open automatically. It's amazing to me how much of this kind of bad stuff was released in Lab. I think GGG had a crew of new recruits implementing Lab. GGG has also said that they plan on doing more like having a new method of ascending implemented as part of the new PoE content. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Jul 31, 2021, 3:47:25 PM
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