Ascendancy Labyrinths are too long and not forgiving

It is like a full Act of its own and if you die or have technical issues you have to repeat it all from zero. In comparison, the hardest of maps lets you try 6 times. Ascendancy is the tool to help face the harder content, it doesnt make sense that it is less forgiving than maps.

Redoing them is one of the most unfun part of starting fresh in a new league. You can die from sth, get unexpected disconnection, power outage, computer crash, etc while doing it and have to redo the whole "act" again from zero. Imagine dying to Kitava 2 and having to redo the whole act 10 from zero. Really unfun prospect.

Usually this is the only thing I dread about new league. But now there is pita early game too that I dread.
Last bumped on Jul 31, 2021, 3:46:18 PM
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I disagree - acendency is a challenge that you are rewarded for conquering. The skills it teaches you - while sometimes painful - are helpful in navigating the challenges to come. Resource conservation, dodging obstacles, a boss capable of one-shotting you, (at those levels), if you don't evade his mechanics. This is yoru study material for what's coming later on. It will all be "on the test," so to speak.

I suspect that some people would not be content until the game was filled with nothing but packs of weak melee monsters, who drop nothing but head-hunters and mirrors...

...but they'd only be happy for a short while...

...after all... the monsters can still attack back...

...GGG really has to fix that "problematic situation" after all...
It teaches you nothing. In fact the lab was so poorly received GGG did not try to do anything with traps again and are now pretending like it doesn't exist. Its definitely the worst content in a game known for its poor performance. The only good thing that came out of it is that nothing similar will ever be attempted by this team.
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Johny_Snow wrote:
It teaches you nothing. In fact the lab was so poorly received GGG did not try to do anything with traps again and are now pretending like it doesn't exist. Its definitely the worst content in a game known for its poor performance. The only good thing that came out of it is that nothing similar will ever be attempted by this team.


Provably untrue, and easily so. There are several maps that have the labyrinth traps in them. The heat grates, the swirling death pillars, the spike traps, and the saws are all features in atlas maps right now. There is a unique map that is almost nothing BUT traps.

Additionally and finally, the mechanics you see with Izario are a taste of what is coming with the end game bosses - particularly the third fight, where you have to battle the boss while dodging dangerous terrain hazards - which are a fixture in most of the top-tier battles to come.

You are incorrect in your observation.
Last edited by Sabranic_SilverDeth#2793 on Jul 30, 2021, 12:41:33 PM
Each time i have to repeat lab (if i do, which is no longer true since a while) i have exactly this physical feeling: suffocation .
uber lab is currently the most cancerous thing in the game

what puts icing on the crap is when you get huge lag spikes out of nowehere in the middle of a trap maze

Last edited by stalkingjackal#2441 on Jul 30, 2021, 12:50:21 PM
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Universalis wrote:
Each time i have to repeat lab (if i do, which is no longer true since a while) i have exactly this physical feeling: suffocation .

Damn, had no idea mazeophobia is that intense.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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stalkingjackal wrote:
uber lab is currently the most cancerous thing in the game

what puts icing on the crap is when you get huge lag spikes out of nowehere in the middle of a trap maze.


"Cancerous."

The thing I like most about the younger generations is their ability to keep things in perspective - followed by their measured and appropriate responses to adversity.

Yup.



Everything is fine. I tell myself that frequently...
2021 people still associate labs with a "challenge". For a first-time player maybe, but for a player like that everything is challenging. This garbage game content needs to be separated from ascendancy points.
• Fo shizzle ma nizzle
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Sabranic_SilverDeth wrote:
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Johny_Snow wrote:
It teaches you nothing. In fact the lab was so poorly received GGG did not try to do anything with traps again and are now pretending like it doesn't exist. Its definitely the worst content in a game known for its poor performance. The only good thing that came out of it is that nothing similar will ever be attempted by this team.


Provably untrue, and easily so. There are several maps that have the labyrinth traps in them. The heat grates, the swirling death pillars, the spike traps, and the saws are all features in atlas maps right now. There is a unique map that is almost nothing BUT traps.

Additionally and finally, the mechanics you see with Izario are a taste of what is coming with the end game bosses - particularly the third fight, where you have to battle the boss while dodging dangerous terrain hazards - which are a fixture in most of the top-tier battles to come.

You are incorrect in your observation.


Nope, the little traps in the maps are nothing like the trap gauntlets. This is assuming you're talking about Piers. If not then no clue what you're talking about. I don't know what unique map you're talking about either. The trap gauntlets are horrible not fun shit mechanics. I know some people like them. That is fine. It is a different kind of game play than the rest of PoE. A few traps are commonly sprinkled around ARPGs. That is fine. The focus is still kill-monsters-get-loot, so it is fine. As soon as my focus is directed at getting through a trap gauntlet then the game becomes boring horrible and not fun. The horrible trap gauntlets are boring crap for many.

I agree with you that Izaro would be a great boss. However, since he is in Lab it makes him a bad boss because he's the main obstacle making us have to redo the whole piece of not fun boring crap.

Finally, GGG has announced that PoE2 will separate the shit content Lab and the ascendancy points in the new content.

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Sabranic_SilverDeth wrote:


The thing I like most about the younger generations is their ability to keep things in perspective - followed by their measured and appropriate responses to adversity.

Yup.



Everything is fine. I tell myself that frequently...


I'm an old retired fart. My hatred of trap gauntlet game play has nothing to do with adversity or keeping things in perspective. The problem is that you can't see beyond your own opinions and likes and dislikes and accept the fact that others might not like the same thing as you.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Jul 30, 2021, 1:44:42 PM

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